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GameHouse’s Collapse! Blast Expands From Facebook To iOS

GameHouse’s Collapse! Blast Expands From Facebook To iOS

Last fall, GameHouse released Collapse! Blast for iOS, lighting up the screens of iPhone 5 and iPad 4 with the wildly popular free-to-play arcade game we’ve come to …

By on Dec 19, 2012
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Legends of Atlantis – Exodus is now available for PC, Mac and Mobile!

By on Sep 26, 2012 in Games
Legends of Atlantis – Exodus is now available for PC, Mac and Mobile!

Legends of Atlantis – Exodus, the PC hit that was originally launched as an exclusive title on GameHouse, is now available to everyone. Whether it’s for Mac, iPhone, iPad, Kindle Fire, or Android smartphones, anyone can get in on the fun and lead a legendary rescue mission to save the residents of Atlantis. Legends of Atlantis – Exodus is a marvelous Time Management game where the player must evacuate the Atlanteans before the wrath of…

Meet the New GameHouse VP of Operations, Keela Robison

By on Aug 2, 2012 in Industry Trends, News
Meet the New GameHouse VP of Operations, Keela Robison

“I’m Proud to Be a Geek; It Runs in the Family” Keela Robison joined GameHouse as the new Vice President of Operations recently, bringing more than 15 years of experience in consumer technology product and operations management, business development and strategic marketing. Keela’s passion for technology started at an early age. She grew up in Santa Cruz, California in a family of technologists, including her parents who were both software developers, and an older brother…

We’re just monkeys developing games in the era of early primates

By on Jul 26, 2012 in Industry Trends, News
We’re just monkeys developing games in the era of early primates

By Matt Hulett, Chief Gamer & President of GameHouse Republished with permission from VentureBeat.com. Image credit: Paulgoodchild A number of social and mobile game businesses — including my company, GameHouse — face the same dilemma in today’s market: hunt or be hunted. We launch game after game on Facebook in hopes for “the one” that will attract the masses and cut into our competition. Yet many of us — who, let’s face it, are outsized,…

Gamehouse attends Pixar Master Classes in Seattle!

By on Jul 6, 2012 in Developer's Corner
Gamehouse attends Pixar Master Classes in Seattle!

Games and Animated Films The beautiful thing about computer video games is that it is a combination of different arts such as animation, illustration, story, sound effects, music and programming. For anyone who has played a game and walked away from the experience feeling like you visited another world for a short time or were wrapped up into finding out what happens to the main character, then you know what I’m talking about. Games can…

City of Fools – New Hidden Object Game

By on Jul 4, 2012 in Games
City of Fools – New Hidden Object Game

Investigate the mysterious case of a UFO cover-up in City of Fools, a lighthearted romp through the eccentric town of Tundrel. Your job as a journalist has always had a quirky side, and when the chief editor sends you to the town of Tundrel to investigate a possible UFO, the bar is set. The town’s mayor has the answers, but first you’ll need to get past all of the townsfolk.   Will the UFO claim…

Arizona Rose and the Pirates’ Riddles – Exclusive to GameHouse

By on Jun 20, 2012 in Developer's Corner, Games
Arizona Rose and the Pirates’ Riddles – Exclusive to GameHouse

Developer Thoughts We’re really excited here at Anawiki for the release of Arizona Rose and the Pirates’ Riddles, in which you get to take on the role of Arizona Rose, an antique collector who becomes immersed in a life of adventure and exploration after finding a set of treasure maps, written in a secret code. She needs your help to crack that code, as she sails exotic seas, tracking down an ancient pirate treasure. Arizona…

Snow Globe – Farm World Now Available Exclusively at GameHouse

By on Jun 13, 2012 in Games
Snow Globe – Farm World Now Available Exclusively at GameHouse

We are proud to introduce Snow Globe – Farm World, a magical Time Management challenge, available exclusively to GameHouse players. Help newlyweds Kate and Robert reunite while restoring the world of Snow Globe and its lands. Kate and Robert were tragically separated by magic, and now it’s up to you to re-open the gateway from opposite worlds. Stuck in the world of Snow Globe, Kate befriends locals and must help these small people harvest the…

E3: The World’s Largest Anti-Social Gaming Event

By on Jun 11, 2012 in Industry Trends, News
E3: The World’s Largest Anti-Social Gaming Event

By Matt Hulett, President of GameHouse Console market battles it out at E3 to prove who is not the biggest market loser Like an episode from Game of Thrones, the largest kingdoms of the video game console market came together at E3 last week to proclaim their victories like a beast in the wild with momentum numbers, new releases and services. Swarms of press boasted E3 news from Microsoft, Sony, Nintendo, Ubisoft and Electronic Arts,…

Why and How Moms are Major Facebook Game Fans

By on May 7, 2012 in Industry Trends
Why and How Moms are Major Facebook Game Fans

Infographic: Study Shows that Facebook Gamers are a Mother Load Article by Matt Hulett, reposted with permission from Games.com. Moms. Throughout history mothers seem to never get enough credit, yet as eloquently said by President Theodore Roosevelt, “for upon her time and strength demands are made not only every hour of the day, but often every hour of the night.” President Roosevelt made that statement in a speech in 1905 but more than a century…

An Interview with Art Director Adam Dalley of Backstage

By on Apr 24, 2012 in Developer's Corner
An Interview with Art Director Adam Dalley of Backstage

What does it take to become an Art Director in the video games business? I sat down with Adam Dalley, the Art Director at Backstage, our sister Gamehouse studio in Victoria BC. to find out how he got into games, his day to day tasks and to get his thoughts on how to enter the business. 1.  How did you get into the games business? After going to school for 2D animation I actually spent…

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