{"id":6121,"date":"2016-01-08T09:00:24","date_gmt":"2016-01-08T08:00:24","guid":{"rendered":"http:\/\/www.gamehouse.com\/blog\/?p=6121"},"modified":"2016-11-22T23:01:54","modified_gmt":"2016-11-22T22:01:54","slug":"twilight-phenomena-the-lodgers-of-house-13-walkthrough","status":"publish","type":"post","link":"https:\/\/www.gamehouse.com\/blog\/2016\/01\/twilight-phenomena-the-lodgers-of-house-13-walkthrough\/","title":{"rendered":"Twilight Phenomena &#8211; The Lodgers of House 13 Walkthrough"},"content":{"rendered":"<p>In a small town, the citizens are at a loss. People are just disappearing and it appears to be all happening in the same mansion. It appears an evil villain is using these people for some secret rituals. You are an unassuming person who is looking for a new place to explore. You stumble upon the mansion with a room for rent, and the affordable price lures you in and now you need to find a way out.<br \/>\nIn <a href=\"http:\/\/www.gamehouse.com\/download-games\/twilight-phenomena-the-lodgers-of-house-13-platinum-edition\" target=\"_blank\">Twilight Phenomena &#8211; The Lodgers of House 13<\/a>, you are trying to figure out what exactly is happening in the mansion. You need to figure it out before you become the next victim. The tips and tricks in this walkthrough will help you navigate the mansion and find the solutions to the tougher puzzles.<\/p>\n<h2>Contents<\/h2>\n<ul class=\"index\">\n<ul class=\"index\">\n<ul class=\"index\">\n<li><a class=\"anchorLink\" href=\"#anchor1\">General Tips &amp; Tricks<\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor2\">Twilight Phenomena &#8211; The Lodgers of House 13 Walkthrough<\/a>\n<ul>\n<li><a class=\"anchorLink\" href=\"#anchor3\">Chapter One: House 13 <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor4\">Chapter Two: The Forbidden Right Wing <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor5\">Chapter Three: The Angry Landlord <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor6\">Chapter Four: The Second Floor <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor7\">Chapter Five: Ruth Hamilton <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor8\">Chapter Six: The Bomb Shelter <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor9\">Chapter Seven: The Cabin <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor10\">Chapter Eight: The Garage <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor11\">Chapter Nine: The Tree House <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor12\">Chapter Ten: The Gym<\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor13\">Chapter Eleven: The Greenhouse <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor14\">Chapter Twelve: The Finale <\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2 class=\"title\"><a id=\"anchor1\" name=\"anchor1\"><\/a>General Tips &amp; Tricks<\/h2>\n<p>In this adventure game, there is a standard main menu. Here, you will able to change players so that you can save multiple games. You will also be able to determine your level of difficulty: hard, advanced, or casual. If you find the level too complicated or too easy, you can always head back to the main menu and change the difficulty. You can also adjust basic settings, such as the screen resolution and volume of the game.<br \/>\nIn terms of controls, there is the eye and hand. The hand allows to you to pick up the objects you need while the eye allows you to zoom in to find items you need. Throughout the game, you will be picking up notes, so this comes in quite handy. These notes are important clues about the house, and you can consult them if you get stuck.<\/p>\n<h2 class=\"title\"><a id=\"anchor2\" name=\"anchor2\"><\/a>Twilight Phenomena &#8211; The Lodgers of House 13 Walkthrough<\/h2>\n<h3 class=\"title\"><a id=\"anchor3\" name=\"anchor3\"><\/a>Chapter One: House 13<\/h3>\n<p>To start, you will need to locate and talk to the owner of the house. Find the\u00a0<strong>Broken Pencil<\/strong>\u00a0and the\u00a0<strong>Bonfire Emblem<\/strong>\u00a0on the table. Eat the chocolate candy after unwrapping it. Retrieve the\u00a0<strong>Lighter<\/strong>\u00a0from the potted tree, then place the\u00a0<strong>Broken Pencil<\/strong>\u00a0into the sharpener and take the new\u00a0<strong>Pencil.<\/strong>\u00a0Grab the\u00a0<strong>Dry Flowers<\/strong>\u00a0from the pod, go back to the table, and sign the agreement with the\u00a0<strong>Pencil.<\/strong>\u00a0Retrieve the\u00a0<strong>Room Key<\/strong>\u00a0and the note before going to the door.<\/p>\n<p>Go into the next room, grab the note and head to the top door, then use the\u00a0<strong>Room Key<\/strong>\u00a0to enter the room. Look at the window, move the curtains and retrieve both the\u00a0<strong>Stained Glass<\/strong>\u00a0and the\u00a0<strong>Metal Gladiator.<\/strong>\u00a0Head to the bed, pick up the pillow, and grab the\u00a0<strong>Monkey. <\/strong>Retrieve the\u00a0<strong>Passport<\/strong>\u00a0from the table, place the\u00a0<strong>Dry Flowers<\/strong>\u00a0in the ashtray, light them with the\u00a0<strong>Lighter,<\/strong>\u00a0and pick up the\u00a0<strong>Ashes.<\/strong>\u00a0Grab the\u00a0<strong>Champagne<\/strong>\u00a0from the bucket and leave the room. Put the\u00a0<strong>Monkey<\/strong>\u00a0into the niche to activate the first puzzle. Move the puzzle pieces to complete the puzzle and receive the\u00a0<strong>Metal Horse.<\/strong><\/p>\n<div id=\"attachment_6131\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monkey-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6131\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monkey-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Monkey Puzzle Solution\" width=\"940\" height=\"624\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monkey-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monkey-Puzzle-Solution-300x199.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monkey-Puzzle-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Monkey Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go back to the table, light the candle with the\u00a0<strong>Lighter,<\/strong>\u00a0and place the\u00a0<strong>Champagne Bottle <\/strong>in the holder. Grab the\u00a0<strong>Opened Champagne<\/strong>\u00a0and go to the mirror. Grab the\u00a0<strong>Stained Glass <\/strong>and the\u00a0<strong>Iron<\/strong>\u00a0before moving on to the outlet. Plug the Iron into the outlet, put the\u00a0<strong>Hot Iron <\/strong>into your inventory and go back to your room. Place the\u00a0<strong>Hot Iron<\/strong>\u00a0into your ice bucket and retrieve the\u00a0<strong>Water.<\/strong>\u00a0Go downstairs, locate the pod and pour the\u00a0<strong>Water<\/strong>\u00a0and the\u00a0<strong>Opened Champagne<\/strong>\u00a0in. Retrieve the <strong>Wooden\u00a0Cat<\/strong>\u00a0from inside of the pod before heading back to your room.<\/p>\n<p>Go to the stained glass window and place your two pieces of\u00a0<strong>Stained Glass<\/strong>\u00a0into the door. Go to the box, put the\u00a0<strong>Wooden Cat<\/strong>\u00a0on it to open it, and grab the\u00a0<strong>Remote Control.<\/strong>\u00a0To start the\u00a0<strong>Cat Hologram,<\/strong>\u00a0turn on the\u00a0<strong>Remote Control<\/strong>\u00a0and go to the window. Grab the\u00a0<strong>Seed Button,<\/strong>\u00a0take it to the pod, and put it in there to activate a puzzle. Move the seeds around to get the worm in the hole and receive the\u00a0<strong>Worm<\/strong>\u00a0and the\u00a0<strong>Golden Symbol<\/strong>.<\/p>\n<div id=\"attachment_6155\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Worm-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6155\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Worm-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Worm Puzzle Solution\" width=\"940\" height=\"632\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Worm-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Worm-Puzzle-Solution-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Worm Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go downstairs, locate the picture and place both the\u00a0<strong>Metal Horse<\/strong>\u00a0and the\u00a0<strong>Metal Gladiator<\/strong>\u00a0on it. Rub the\u00a0<strong>Ash<\/strong>\u00a0on the side of the board before inserting the\u00a0<strong>Golden Symbol <\/strong>on the niche. Push the symbols into the right order to get the Bronze<strong>\u00a0Leaf<\/strong>. Go through the door and into the forbidden right wing.<\/p>\n<p>&nbsp;<\/p>\n<h3 class=\"title\"><a id=\"anchor4\" name=\"anchor4\"><\/a>Chapter Two: The Forbidden Right Wing<\/h3>\n<p>Take the\u00a0<strong>Sharp Glass<\/strong>\u00a0from the ground before placing the\u00a0<strong>Bronze Leaf<\/strong>\u00a0on the door. Put the\u00a0<strong>Worm<\/strong>\u00a0in the pond to receive a\u00a0<strong>Butterfly Wing.<\/strong>\u00a0Head down the stairs, grab the\u00a0<strong>Net<\/strong>, and cut the doll with the\u00a0<strong>Sharp Glass<\/strong>\u00a0to get the\u00a0<strong>Shovel Handle.<\/strong>\u00a0Chase the mice away by using the\u00a0<strong>Cat Hologram<\/strong>\u00a0and grab the\u00a0<strong>Clover<\/strong>\u00a0from the sewing machine. Locate the plaque and retrieve the\u00a0<strong>Bat<\/strong>\u00a0from it by putting the\u00a0<strong>Clover<\/strong>\u00a0on it.<\/p>\n<p>Go to the basement, obtain the Mustache<strong>\u00a0Part<\/strong>\u00a0by hitting the ball with the\u00a0<strong>Bat.<\/strong>\u00a0Go towards the door, place the Mustache<strong>\u00a0Part<\/strong>\u00a0on the door and go in. Receive the code from the talking head and grab the\u00a0<strong>Nail File<\/strong>\u00a0from the controls. Go through the next door and open the cabinet door with the\u00a0<strong>Nail File.<\/strong>\u00a0Grab the\u00a0<strong>Needle<\/strong>\u00a0and an\u00a0<strong>Empty Cup<\/strong>\u00a0before walking away. Look in the pond, place the\u00a0<strong>Empty Cup<\/strong>\u00a0into the water to fill it, and place the\u00a0<strong>Cup with Water<\/strong>\u00a0into your inventory.<\/p>\n<p>Walk to the porch, look at the tree, and pour the\u00a0<strong>Cup with Water<\/strong>\u00a0into the base around the tree. Put the shovel head onto the\u00a0<strong>Shovel Handle<\/strong>, use the\u00a0<strong>Shovel<\/strong>\u00a0to get the\u00a0<strong>Dirty Bone.<\/strong>\u00a0Walk to the pond, clean the\u00a0<strong>Dirty Bone<\/strong>\u00a0with water and place the\u00a0<strong>Clean Bone<\/strong>\u00a0into your inventory. Go back to the basement, go to the safe, give the dog the\u00a0<strong>Clean Bone,<\/strong>\u00a0and take both the\u00a0<strong>Drumsticks<\/strong>\u00a0and the\u00a0<strong>Fire Emblem.<\/strong>\u00a0Place the\u00a0<strong>Needle<\/strong>\u00a0on the sewing machine to activate a new puzzle. To receive both the\u00a0<strong>Spool of Thread<\/strong>\u00a0and the\u00a0<strong>Butterfly Wing<\/strong>, you need to sew a single, non-overlapping line through the design.<\/p>\n<div id=\"attachment_6132\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Sewing-Machine-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6132\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Sewing-Machine-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Sewing Machine Solution\" width=\"940\" height=\"629\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Sewing-Machine-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Sewing-Machine-Solution-300x201.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Sewing Machine Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Return to the porch, locate the birdcage, and use the\u00a0<strong>Cat Hologram<\/strong>\u00a0on the cage. Retrieve the\u00a0<strong>Moon<\/strong>\u00a0from the cage and walk away. Locate the panel and start the next puzzle by placing the\u00a0<strong>Butterfly Wings<\/strong>\u00a0on it. Click on the wings until they are in the correct position.<\/p>\n<div id=\"attachment_6133\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Butterfly-Wings-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6133\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Butterfly-Wings-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Butterfly Wings Solution\" width=\"940\" height=\"631\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Butterfly-Wings-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Butterfly-Wings-Solution-300x201.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Butterfly Wings Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Look at the box, put the\u00a0<strong>Moon<\/strong>\u00a0in, and get the\u00a0<strong>Chain<\/strong>\u00a0and the\u00a0<strong>Anchor Emblem<\/strong>. Head back to the porch, grab the note from the ground, and put the two shards together. Go to the box, place the\u00a0<strong>Fire Emblem, Anchor Emblem,<\/strong>\u00a0and the\u00a0<strong>Bonfire Emblem<\/strong>\u00a0in to start a new puzzle. Move the tiles to obtain the\u00a0<strong>Activator.<\/strong>\u00a0Go to the control panel, place the\u00a0<strong>Activator <\/strong>in it and punch in the code you received from the talking head. Go into the door.<\/p>\n<div id=\"attachment_6134\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Tiles-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6134\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Tiles-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Tiles Solution\" width=\"940\" height=\"638\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Tiles-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Tiles-Solution-300x204.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Tiles Solution<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><\/h3>\n<h3 class=\"title\"><a id=\"anchor5\" name=\"anchor5\"><\/a>Chapter Three: The Angry Landlord<\/h3>\n<p>Locate the drum, place the\u00a0<strong>Drumsticks<\/strong>\u00a0on top, and receive both the\u00a0<strong>Pearl<\/strong>\u00a0and the\u00a0<strong>Spiral. <\/strong>Place the\u00a0<strong>Chain<\/strong>\u00a0on the mechanism, pull the lever, and go into the hatch. Grab the\u00a0<strong>Scarf<\/strong>, locate the dolls, and use the thread on the dolls to get the Feather. Obtain the\u00a0<strong>Earring<\/strong>\u00a0by using the\u00a0<strong>Cat Hologram<\/strong>\u00a0and throwing the\u00a0<strong>Net<\/strong>\u00a0on the cat.<\/p>\n<p>Take the\u00a0<strong>Net<\/strong>\u00a0and place it in your inventory again. Look at the back door, place the\u00a0<strong>Spiral <\/strong>into the lock and tug on the feather before opening the door. Talk to the owner. Grab the <strong>Nut<\/strong>\u00a0from the stand and place the\u00a0<strong>Pearl<\/strong>\u00a0in the shell to obtain the\u00a0<strong>Bottle with Note.<\/strong>\u00a0Go to the desk and grab the note. Grab the\u00a0<strong>Clock Hand<\/strong>\u00a0from the case. Look at the computer and turn it on. Move the arrows to look at the different sections of the house. Locate the clock, replace the <strong>Clock\u00a0Hand<\/strong>\u00a0and take the\u00a0<strong>Golden Semicircle.<\/strong>\u00a0Look at the drum, place the\u00a0<strong>Bottle with Note<\/strong>\u00a0on it and place the\u00a0<strong>Drumsticks<\/strong>\u00a0next to it. Retrieve the note and the <strong>Cameo.<\/strong><\/p>\n<p>Return to the plaque, put the\u00a0<strong>Earring<\/strong>\u00a0and\u00a0<strong>Golden Semicircle<\/strong>\u00a0on it and grab the\u00a0<strong>Record <\/strong>and the\u00a0<strong>Fly<\/strong>. Go in the hatch, look at the cell, and place the\u00a0<strong>Fly<\/strong>\u00a0in the niche to go into the next door. Speak with Dizzy, use the\u00a0<strong>Cat Hologram<\/strong>\u00a0and scare the bats. Retrieve\u00a0the<strong> Mask <\/strong>from the eagle statue and open the curtains to find the shield. Activate the puzzle by placing the\u00a0<strong>Cameo<\/strong>\u00a0on the shield. Move the cameo to the correct spot to obtain the <strong>Button<\/strong>.<\/p>\n<div id=\"attachment_6135\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cameo-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6135\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cameo-Puzzle.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Cameo Puzzle\" width=\"940\" height=\"639\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cameo-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cameo-Puzzle-300x204.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Cameo Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Look at the wall of masks and place the\u00a0<strong>Mask<\/strong>\u00a0on it to activate puzzle. Move the eyes to the correct masks in order to beat the puzzle. Receive the\u00a0<strong>Shield Part<\/strong>\u00a0before heading down the hatch.<\/p>\n<div id=\"attachment_6136\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Masks-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6136\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Masks-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Masks Solution\" width=\"940\" height=\"630\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Masks-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Masks-Solution-300x201.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Masks Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Find the lion statue, place the\u00a0<strong>Shield Part<\/strong>\u00a0on the shield and use the\u00a0<strong>Scarf<\/strong>\u00a0to wipe off the dust. Ring the bell, find the eagle statue and put the\u00a0<strong>Feather<\/strong>\u00a0into the slot before pulling the lever. Go into the elevator, grab the\u00a0<strong>Ring<\/strong>, and place the\u00a0<strong>Button<\/strong>\u00a0on the spot to move up. Leave the elevator on the second floor.<\/p>\n<p>&nbsp;<\/p>\n<h3 class=\"title\"><a id=\"anchor6\" name=\"anchor6\"><\/a>Chapter Four: The Second Floor<\/h3>\n<p>Look in the first door, grab the\u00a0<strong>Credit Card<\/strong>\u00a0before moving to the gramophone<strong>,<\/strong>\u00a0and take the\u00a0<strong>Solvent.<\/strong>\u00a0Grab the\u00a0<strong>Suction Cup from<\/strong>\u00a0the piano. Head into the next room. Grab the <strong>Fish Tail<\/strong>\u00a0from the table and locate the hamster. Put the\u00a0<strong>Suction Cup<\/strong>\u00a0on the glass and give the\u00a0<strong>Nut<\/strong>\u00a0to the hamster. Collect the\u00a0<strong>Hamster<\/strong>\u00a0and the\u00a0<strong>Picture Tile.<\/strong>\u00a0Go back through the door. Look at the guillotine to retrieve the <strong>Handkerchief<\/strong>.\u00a0Move the stones around to place the\u00a0<strong>Fish Tail<\/strong>\u00a0on the mechanical fish and grab the\u00a0<strong>Corkscrew.<\/strong>\u00a0Go back to the gramophone, place the\u00a0<strong>Record<\/strong>\u00a0on it and then place the\u00a0<strong>Hamster<\/strong>\u00a0on the record.<\/p>\n<p>Do not forget to use the\u00a0<strong>Cat Hologram<\/strong>\u00a0at this point and then take the\u00a0<strong>Neanderthal.<\/strong>\u00a0Find the calendar and pull it from the wall. Remove the board with the\u00a0<strong>Corkscrew<\/strong>\u00a0and retrieve the\u00a0<strong>Picture Tile.<\/strong>\u00a0Look at the frame; place the\u00a0<strong>2 Picture Tiles<\/strong>\u00a0on the picture to play the next puzzle. Flip the tiles to solve the puzzle and receive\u00a0<strong>the Lampshade.<\/strong><\/p>\n<div id=\"attachment_6137\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Lampshade-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6137\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Lampshade-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Lampshade Puzzle Solution\" width=\"940\" height=\"651\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Lampshade-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Lampshade-Puzzle-Solution-300x208.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Lampshade Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go back to the guillotine room and place the\u00a0<strong>Lampshade<\/strong>\u00a0on the lamp. Move the light around to match the symbols on the wall. Retrieve the\u00a0<strong>Ring<\/strong>, locate the poster on the wall and put the\u00a0<strong>Neanderthal<\/strong>\u00a0on the poster to activate puzzle. To win the puzzle and receive the\u00a0<strong>Scissors<\/strong>\u00a0and\u00a0<strong>Wheel,<\/strong>\u00a0arrange the tiles for human evolution.<\/p>\n<div id=\"attachment_6160\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Human-Evolution-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6160\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Human-Evolution-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Human Evolution Solution\" width=\"940\" height=\"632\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Human-Evolution-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Human-Evolution-Solution-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Human Evolution Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Walk out of the room and focus on the door. Place the\u00a0<strong>2 Rings<\/strong>\u00a0on the fingers to enter. Look at the head, read the message featured on the monitor, and then move to the plant. Retrieve the\u00a0<strong>Wrench<\/strong>\u00a0from the plant by using the\u00a0<strong>Scissors.<\/strong>\u00a0Go to the piano, remove the <strong>Blue Bolt<\/strong>\u00a0with the\u00a0<strong>Wrench<\/strong>\u00a0and go to the door on the right. Focus on the steam pipe, place the\u00a0<strong>Blue Bolt<\/strong>\u00a0on the pipe and turn the bolts to create the same color. Clean the mirror with the\u00a0<strong>Handkerchief.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<h3 class=\"title\"><a id=\"anchor7\" name=\"anchor7\"><\/a>Chapter Five: Ruth Hamilton<\/h3>\n<p>Pull on the lever after placing the green pin in the correct hole. Move the rope twice and move it towards the second lever. Pull rope and go down into the lab. Grab the\u00a0<strong>Cane<\/strong>\u00a0from the mirror and then go through the left door to exit outside. Push over three pots with the\u00a0<strong>Cane<\/strong>\u00a0and take the\u00a0<strong>Bear<\/strong>\u00a0from the window. Use the\u00a0<strong>Solvent<\/strong>\u00a0with the\u00a0<strong>Mop<\/strong>\u00a0before you take a left. Retrieve the\u00a0<strong>Umbrella<\/strong>\u00a0before moving on. Move past the dog after using the <strong>Cat Hologram<\/strong>\u00a0and retrieve the\u00a0<strong>Jack<\/strong>\u00a0from the dog house.<\/p>\n<p>Go to the bench and extract a\u00a0<strong>Brick<\/strong>\u00a0with the\u00a0<strong>Jack.<\/strong>\u00a0Place the\u00a0<strong>Wheel<\/strong>\u00a0on the bolt. Go to the tree and obtain an <strong>Orange<\/strong>. Retrieve the\u00a0<strong>File<\/strong>\u00a0from the wheel and also retrieve the\u00a0<strong>Tape. <\/strong>Look at the window, break the bars with the\u00a0<strong>File<\/strong>\u00a0and then break the window with the <strong>Brick.<\/strong>\u00a0You will also use the\u00a0<strong>Brick<\/strong>\u00a0to break into the piggy bank to get the\u00a0<strong>Zipper Pull.<\/strong>\u00a0Look in the container; place the\u00a0<strong>Zipper Pull<\/strong>\u00a0on the zipper. Retrieve the\u00a0<strong>Leaves<\/strong>\u00a0before going into the guillotine room. Put the\u00a0<strong>Orange<\/strong>\u00a0on the guillotine and pull the lever. Put\u00a0<strong>Half an Orange<\/strong>\u00a0on the juicer to receive\u00a0<strong>Orange Juice.<\/strong>\u00a0Go through the left door and locate the pipe.<\/p>\n<p>Place the\u00a0<strong>Umbrella<\/strong>\u00a0on it. Clean up the water near the wires with the\u00a0<strong>Mop<\/strong>\u00a0before placing <strong>Tape<\/strong>\u00a0on the wires. Give Ruth the orange juice and look for the solution on the monitor. Place the\u00a0<strong>Leaves<\/strong>\u00a0on the tiles to activate a puzzle. Move the tiles to look like the monitor&#8217;s picture and then receive the\u00a0<strong>Sleeping Mixture.<\/strong><\/p>\n<div id=\"attachment_6139\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monitor-Picture-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6139\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monitor-Picture-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Monitor Picture Solution\" width=\"940\" height=\"625\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monitor-Picture-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monitor-Picture-Solution-300x199.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Monitor-Picture-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Monitor Picture Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go to the fountain, find the dog house and place the\u00a0<strong>Sleeping Mixture<\/strong>\u00a0in the bowl. Take the\u00a0<strong>Dog Bowl<\/strong>\u00a0after the dog uses it. Head to the pond and use the\u00a0<strong>Cat Hologram<\/strong>\u00a0to grab the\u00a0<strong>Comb.<\/strong>\u00a0Follow the path behind the fountain and locate the gnomes. Retrieve\u00a0the <strong>Brush<\/strong>\u00a0from the larger gnome and the\u00a0<strong>Purple Mermaid<\/strong>\u00a0from the smaller gnome. To get the\u00a0<strong>Turtle Symbol<\/strong>, comb the gnome&#8217;s beard with the\u00a0<strong>Comb.<\/strong>\u00a0Keep going down the path, grab the\u00a0<strong>Hose<\/strong>\u00a0and locate the pump. Retrieve the\u00a0<strong>Carrot<\/strong>\u00a0and inspect the pump. Clean it out with the\u00a0<strong>Brush<\/strong>\u00a0and attach the\u00a0<strong>Hose.<\/strong>\u00a0Push the handle and then look at the door. Activate the next puzzle by putting the\u00a0<strong>Bear<\/strong>\u00a0on the door. Move the planks to solve the puzzle.<\/p>\n<div id=\"attachment_6138\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bear-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6138\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bear-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Bear Puzzle Solution\" width=\"940\" height=\"637\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bear-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bear-Puzzle-Solution-300x203.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Bear Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go through the door and retrieve the\u00a0<strong>Bananas<\/strong>\u00a0and the\u00a0<strong>Pruners.<\/strong>\u00a0Go to the bush and retrieve the\u00a0<strong>Tusk<\/strong>\u00a0from the bush by using the\u00a0<strong>Pruners.<\/strong>\u00a0Go back to the pond.<\/p>\n<h3 class=\"title\"><a id=\"anchor8\" name=\"anchor8\"><\/a>Chapter Six: The Bomb Shelter<\/h3>\n<p>Place the\u00a0<strong>Tusk<\/strong>\u00a0on the elephant; locate the turtle and take both the note and the\u00a0<strong>Matches. <\/strong>Go to the pile of leavers, burn them with the\u00a0<strong>Matches<\/strong>\u00a0and retrieve the\u00a0<strong>Shell Part<\/strong>. Locate the grid and use the\u00a0<strong>File<\/strong>\u00a0on it. Place the\u00a0<strong>Purple Mermaid<\/strong>\u00a0on the board to start the next puzzle. Retrieve the\u00a0<strong>Scale<\/strong>\u00a0from the mermaid&#8217;s tale and go back to the path.<\/p>\n<div id=\"attachment_6140\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Mermaids-Tale-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6140\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Mermaids-Tale-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Mermaid's Tale Solution\" width=\"940\" height=\"628\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Mermaids-Tale-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Mermaids-Tale-Solution-300x200.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Mermaid&#8217;s Tale Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Look at the mermaid and replace the\u00a0<strong>Scale<\/strong>\u00a0to receive the\u00a0<strong>Lightning.<\/strong>\u00a0Go back to the turtle, replace the shell with the\u00a0<strong>Shell Part<\/strong>\u00a0and place the\u00a0<strong>Turtle Symbol<\/strong>\u00a0on top. Go into the hatch to locate the bomb shelter. Look in the fridge to grab both the\u00a0<strong>Cream<\/strong>\u00a0and the Monkey<strong>\u00a0Spoon.<\/strong>\u00a0Look in the power box to put the\u00a0<strong>Lightning<\/strong>\u00a0in. This will activate a puzzle where you need to place all the bulbs correctly into the wire connectors.<\/p>\n<div id=\"attachment_6141\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wire-Connectors-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6141\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wire-Connectors-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Wire Connectors Solution\" width=\"940\" height=\"625\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wire-Connectors-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wire-Connectors-Solution-300x199.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wire-Connectors-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Wire Connectors Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go to the gazebo, find the hedgehog, place the\u00a0<strong>Dog Bowl<\/strong>\u00a0in front and pour the\u00a0<strong>Cream<\/strong>\u00a0in. Retrieve the\u00a0<strong>Apple<\/strong>\u00a0before moving away. Look at the large gnome and place the\u00a0<strong>Apple, Bananas,<\/strong>\u00a0and\u00a0<strong>Carrot<\/strong>\u00a0into the basket to get the\u00a0<strong>Fish Symbol.<\/strong>\u00a0Go back to the bomb shelter. Look at the panel and put the\u00a0<strong>Fish Symbol<\/strong>\u00a0on it to receive a note,\u00a0<strong>Horseshoe<\/strong>\u00a0and\u00a0<strong>Valve. <\/strong>Locate the chair and place the <strong>Valve<\/strong> on the slot to turn. Retrieve the\u00a0<strong>Mesh<\/strong>\u00a0<strong>Sponge<\/strong>\u00a0on the pipe before walking away. Find the bomb, cut the wires with the\u00a0<strong>Pruners<\/strong>\u00a0and walk across the small bridge. Look at the door, place the\u00a0<strong>Horseshoe<\/strong>\u00a0on the door and knock. Go into the cabin.<\/p>\n<h3 class=\"title\"><a id=\"anchor9\" name=\"anchor9\"><\/a>Chapter Seven: The Cabin<\/h3>\n<p>Speak with the head before obtaining the\u00a0<strong>Arrow<\/strong>\u00a0from the press. Go to the birdhouse and retrieve the\u00a0<strong>Palm Trees<\/strong>\u00a0before heading to the playground. Find the archer and retrieve the\u00a0<strong>Rake.<\/strong>\u00a0Go to the cage and locate the\u00a0<strong>Pump<\/strong>\u00a0with the\u00a0<strong>Rake.<\/strong>\u00a0Walk to the boat, place the <strong>Pump<\/strong>\u00a0on the boat and push the lever three times. Retrieve the\u00a0<strong>Oar<\/strong>\u00a0before going to the alligator. Open its mouth; place the <strong>Oar<\/strong> in its mouth to retrieve the\u00a0<strong>Whisk<\/strong>\u00a0and\u00a0<strong>Oar Part <\/strong>and remove the stick from the mouth. Go to the shed, find the mixer, add the\u00a0<strong>Cream<\/strong>\u00a0and the\u00a0<strong>Whisk<\/strong>\u00a0and make\u00a0<strong>Butter.<\/strong><\/p>\n<p>Go back to the playground. Look at the windmill, place the\u00a0<strong>Oar Part<\/strong>\u00a0in it and move the blades to receive a piece of paper and the\u00a0<strong>Control Knob.<\/strong>\u00a0Go to the bomb shelter, put <strong>Butter<\/strong>\u00a0on the valve and turn it. Go back to the pond, grab the\u00a0<strong>Monkey Fork<\/strong>\u00a0from the bag and take it to the small bridge. Use the\u00a0<strong>Monkey Fork<\/strong>\u00a0and\u00a0<strong>Monkey Spoon<\/strong>\u00a0in the slots to enter the cage.<\/p>\n<p>Look in the pot to retrieve the\u00a0<strong>Medal.<\/strong>\u00a0Place the\u00a0<strong>Palm Tree<\/strong>\u00a0in the lock to open and grab the\u00a0<strong>Arrow.<\/strong>\u00a0Go to the ditch and receive the\u00a0<strong>Fishing Rod.<\/strong>\u00a0Walk away to start a cut-scene. Take a left once the scene ends. Find the archer and place the\u00a0<strong>Arrow<\/strong>\u00a0in the bow. You will need to use the\u00a0<strong>Cat Hologram<\/strong>\u00a0in this location as well. Go to the window and enter the garage&#8217;s upper space.<\/p>\n<p>Find the Christmas tree and retrieve the note. Grab the basket with the\u00a0<strong>Fishing Rod<\/strong>\u00a0and retrieve the\u00a0<strong>Pen<\/strong>\u00a0and\u00a0<strong>Lantern.<\/strong>\u00a0Grab the\u00a0<strong>Vacuum Hose<\/strong>\u00a0from the hay and leave. Use the <strong>Pen<\/strong>\u00a0to create a note with the paper before heading into the garage. Put the\u00a0<strong>Medal<\/strong>\u00a0on the chest to start a puzzle. Move the medals into the correct line to solve the puzzle and receive the\u00a0<strong>Fire Extinguisher.<\/strong>\u00a0Put out the fire with the\u00a0<strong>Fire Extinguisher<\/strong>\u00a0and place the <strong>Arrow<\/strong>\u00a0on the control panel to move into the garage.<\/p>\n<div id=\"attachment_6142\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Medals-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6142\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Medals-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Medals Puzzle Solution\" width=\"940\" height=\"623\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Medals-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Medals-Puzzle-Solution-300x199.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Medals-Puzzle-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Medals Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor10\" name=\"anchor10\"><\/a>Chapter Eight: The Garage<\/h3>\n<p>Take the\u00a0<strong>Saw<\/strong>\u00a0from the shelf, take the\u00a0<strong>Dirty Toy<\/strong>\u00a0and place the\u00a0<strong>Control Knob<\/strong>\u00a0in the correct spot to start a puzzle. Finish the puzzle to receive the\u00a0<strong>Laundry Detergent.<\/strong>\u00a0Go to the Christmas tree and retrieve the\u00a0<strong>Snowflake<\/strong>\u00a0with the\u00a0<strong>Saw.<\/strong><\/p>\n<p>Go to the shed, attach the <strong>Vacuum\u00a0Hose<\/strong>\u00a0to the vacuum and put the\u00a0<strong>Vacuum Cleaner<\/strong>\u00a0plus the\u00a0<strong>Sun Symbol<\/strong>\u00a0to your inventory. Go in the cage, place the\u00a0<strong>Dirty Toy and<\/strong>\u00a0<strong>Laundry Detergent<\/strong>\u00a0into the pot and clean the toy with the\u00a0<strong>Mesh Sponge.<\/strong>\u00a0Put the\u00a0<strong>Wet Toy<\/strong>\u00a0in your inventory. Look in the tree hollow using the\u00a0<strong>Lantern<\/strong>\u00a0to grab the\u00a0<strong>Blade.<\/strong>\u00a0Look at the box; place the\u00a0<strong>Sun Symbol<\/strong>\u00a0and\u00a0<strong>Snowflake<\/strong>\u00a0in the spots to activate the puzzle. Place all the warm weather icons on the left and all the cold weather items on the right to solve the puzzle and receive the\u00a0<strong>Hairdryer.<\/strong><\/p>\n<div id=\"attachment_6143\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Weather-Icons-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6143\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Weather-Icons-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Weather Icons Solution\" width=\"940\" height=\"631\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Weather-Icons-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Weather-Icons-Solution-300x201.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Weather Icons Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go to the lower side of the garage, go to the motorcycle and open the bag with the\u00a0<strong>Blade <\/strong>to retrieve the\u00a0<strong>Playing Card.<\/strong>\u00a0Plug in the\u00a0<strong>Hairdryer,<\/strong>\u00a0place the\u00a0<strong>Wet Toy<\/strong>\u00a0on the shelf and dry it. Take the\u00a0<strong>Toy<\/strong>\u00a0and go into the cage. Find the monkey and place the\u00a0<strong>Toy<\/strong>\u00a0with him to get the\u00a0<strong>Bug.<\/strong>\u00a0Go out and to the right to see the scarecrow. Put the\u00a0<strong>Bug<\/strong>\u00a0on the box to start a new puzzle. Put the bugs in the right order to get both the\u00a0<strong>Rubber Gloves<\/strong>\u00a0and the\u00a0<strong>Tin of Fish.<\/strong><\/p>\n<div id=\"attachment_6144\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bugs-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6144\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bugs-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Weather Icons Solution\" width=\"940\" height=\"604\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bugs-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Bugs-Solution-300x193.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Weather Icons Solution<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor11\" name=\"anchor11\"><\/a>Chapter Nine: The Tree House<\/h3>\n<p>Go to the shed, place the\u00a0<strong>Tin of Fish<\/strong>\u00a0on the press and create a\u00a0<strong>Fish.<\/strong>\u00a0Go to the birdhouse and give the\u00a0<strong>Fish<\/strong>\u00a0to the birds. Retrieve the\u00a0<strong>Egg<\/strong>\u00a0and another\u00a0<strong>Playing Card<\/strong>. Add the\u00a0<strong>Playing Cards<\/strong>\u00a0to the others to start a puzzle. Place the cards in order to win the puzzle and go into the tree house.<\/p>\n<div id=\"attachment_6145\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cards-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6145\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cards-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Cards Puzzle Solution\" width=\"940\" height=\"621\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cards-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cards-Puzzle-Solution-300x198.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cards-Puzzle-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Cards Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Open the control panel with the\u00a0<strong>Rubber Gloves<\/strong>, connect the wires and swap out the plates. Push a button and take the Hook. Clean up the sand with the\u00a0<strong>Vacuum Cleaner.<\/strong>\u00a0Go to the door on the right and pick up a\u00a0<strong>Glass Shard<\/strong>. Cut the ribbon on the table with the <strong>Glass\u00a0Shard<\/strong>\u00a0and receive both the\u00a0<strong>Ribbon<\/strong>\u00a0and\u00a0<strong>Magnetic Card.<\/strong>\u00a0Go to the left door and use the\u00a0<strong>Magnetic Card<\/strong>\u00a0to open the door. Receive the\u00a0<strong>Malachite Stones<\/strong>\u00a0from the tree. Keep moving through the door, go to the table and grab the\u00a0<strong>Brush<\/strong>\u00a0from it. Head up the ladder, retrieve the\u00a0<strong>Boxing Gloves,<\/strong>\u00a0place the\u00a0<strong>Ribbon<\/strong>\u00a0on the wig and receive the\u00a0<strong>Eye.<\/strong>\u00a0Look in the hamper for the next puzzle. Collect the clothes and put them in the right order to finish the puzzle and get the\u00a0<strong>Belt.<\/strong><\/p>\n<div id=\"attachment_6146\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wires-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6146\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wires-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Wires Puzzle Solution\" width=\"940\" height=\"632\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wires-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Wires-Puzzle-Solution-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Wires Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor12\" name=\"anchor12\"><\/a>Chapter Ten: The Gym<\/h3>\n<p>Put the\u00a0<strong>Eye<\/strong>\u00a0on the book located on the stool, retrieve the\u00a0<strong>Rotor Blades<\/strong>\u00a0and view the instructions. Head up the ladder and place the\u00a0<strong>Rotor Blades<\/strong>\u00a0on the helicopter. Obtain the <strong>Knight<\/strong>\u00a0from the parachute and head back down. Locate the chessboard and place the <strong>Knight<\/strong>\u00a0on it to start the puzzle. Move the knight around the board until it touches every space on the board and collect the\u00a0<strong>Razor.<\/strong><\/p>\n<div id=\"attachment_6147\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Chessboard-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6147\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Chessboard-Puzzle.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Chessboard Puzzle\" width=\"940\" height=\"631\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Chessboard-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Chessboard-Puzzle-300x201.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Chessboard Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go back to the monkey, shave his wrist, and get the code. Type the code into the control panel to receive a\u00a0<strong>Ring.<\/strong>\u00a0Go in the left door, take the\u00a0<strong>Hammer<\/strong>\u00a0from the picture and place the\u00a0<strong>Ring<\/strong>\u00a0on the door to go into the gym. Retrieve the\u00a0<strong>Flute<\/strong>\u00a0by using the\u00a0<strong>Boxing Gloves<\/strong>\u00a0on the punching bag. Retrieve the\u00a0<strong>Flail<\/strong>\u00a0from the ladder and place the\u00a0<strong>Hook<\/strong>\u00a0on the ladder. Look at the weight and put the\u00a0<strong>Belt<\/strong>\u00a0on it. Find the strength machine and use the\u00a0<strong>Hammer <\/strong>on it. Take the\u00a0<strong>Weight<\/strong>\u00a0and go up to the roof using the ladder.<\/p>\n<p>Look in the nest; retrieve the\u00a0<strong>Hockey Player<\/strong>\u00a0and the note. Place the\u00a0<strong>Hockey Player<\/strong>\u00a0on the hockey table to start the next puzzle. Place the players in the correct positions in order to receive the\u00a0<strong>Knife.<\/strong>\u00a0Head back to the roof, cut the rope with the\u00a0<strong>Knife<\/strong>\u00a0and go into the dove house. Use the\u00a0<strong>Stepladder<\/strong>\u00a0to look into the trough. Use the\u00a0<strong>Cat Hologram<\/strong>\u00a0and retrieve the\u00a0<strong>Crank.<\/strong>\u00a0Find the winch, attach\u00a0the <strong>Crank<\/strong>\u00a0and place the\u00a0<strong>Weight<\/strong>\u00a0on the antenna.<\/p>\n<div id=\"attachment_6148\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Hockey-Table.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6148\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Hockey-Table.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Hockey Table\" width=\"940\" height=\"634\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Hockey-Table.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Hockey-Table-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Hockey Table<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor13\" name=\"anchor13\"><\/a>Chapter Eleven: The Greenhouse<\/h3>\n<p>Retrieve the\u00a0<strong>Mirror<\/strong>\u00a0from the peacock before heading down to the stone path. Play the <strong>Flute<\/strong>\u00a0to go around the snake and retrieve the\u00a0<strong>Stone Cobra<\/strong>\u00a0and\u00a0<strong>Pesticides.<\/strong>\u00a0Place the <strong>Stepladder<\/strong>\u00a0on the steps to see the flower pots and activate the puzzle. Move the flower pots next to the matching plants and take the\u00a0<strong>Ladybug Tile<\/strong>.<\/p>\n<div id=\"attachment_6149\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Flower-Pots-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6149\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Flower-Pots-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Flower Pots Solution\" width=\"940\" height=\"634\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Flower-Pots-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Flower-Pots-Solution-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Flower Pots Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Use the\u00a0<strong>Pesticides<\/strong>\u00a0on the tree trunk to receive the\u00a0<strong>Harp.<\/strong>\u00a0Go to the sculpture and place the\u00a0<strong>Harp<\/strong>\u00a0with it and receive the <strong>Paw Print<\/strong>.\u00a0Head back to the dove house, look in the cage and take out the broken mirror. Retrieve the\u00a0<strong>Shark Tile<\/strong>\u00a0and head back to the greenhouse. Clean the mossy area with the\u00a0<strong>Brush.<\/strong>\u00a0Place both the\u00a0<strong>Shark Tile<\/strong>\u00a0and\u00a0<strong>Ladybug Tile<\/strong>\u00a0on the board and play the puzzle. Place all of the animals in their correct environments. Collect the\u00a0<strong>Magpie Charm.<\/strong><\/p>\n<div id=\"attachment_6161\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Animals-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6161\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Animals-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Animals Puzzle Solution\" width=\"940\" height=\"627\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Animals-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Animals-Puzzle-Solution-300x200.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Animals Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go back to the dove house. Place the\u00a0<strong>Magpie<\/strong>\u00a0<strong>Charm<\/strong>\u00a0in the cage and retrieve the\u00a0<strong>Amber Necklace<\/strong>\u00a0and the\u00a0<strong>Drinking Bowl.<\/strong>\u00a0Go into the greenhouse; water the plants with the <strong>Drinking Bowl<\/strong>\u00a0on the plants to collect the\u00a0<strong>Dew.<\/strong>\u00a0Look at the cactus and place the\u00a0<strong>Dew<\/strong>\u00a0on the cactus to get a flower. Retrieve the\u00a0<strong>Cactus Flower<\/strong>\u00a0by using the Razor.\u00a0Place the <strong>Cactus Flower<\/strong>\u00a0with the stone peacock. Grab the\u00a0<strong>Paintbrush<\/strong>\u00a0from the grounds and use the\u00a0<strong>Flail<\/strong>\u00a0on the\u00a0<strong>Wheat Grains.<\/strong>\u00a0Go to the nest, place the\u00a0<strong>Wheat Grains<\/strong>\u00a0in and retrieve <strong>Bird&#8217;s Foot<\/strong>. Head into the dove house, go to the chest, and place the\u00a0<strong>Paw Print<\/strong>\u00a0and the <strong>Bird&#8217;s Foot<\/strong>\u00a0on it to activate the puzzle. Place the doves away from cats by placing them in the correct spots. Receive the\u00a0<strong>Lazurite Stones.<\/strong><\/p>\n<div id=\"attachment_6150\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Doves-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6150\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Doves-Puzzle.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Doves Puzzle\" width=\"940\" height=\"620\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Doves-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Doves-Puzzle-300x198.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Doves-Puzzle-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Doves Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Go to the lower door and walk to the round table. Place the\u00a0<strong>Malachite Stones<\/strong>\u00a0in the mortar and use the pestle to grind the stones. Place the paint on the palette. Put the <strong>Amber Necklace<\/strong>\u00a0in the mortar, grind the stone and put the yellow paint on the palette. Finally, grind up the\u00a0<strong>Lazurite Stones<\/strong>\u00a0and transport the blue paint onto the palette. Place the\u00a0<strong>Palette<\/strong>\u00a0in the inventory.<\/p>\n<p>Go back to the peacock statue and place the\u00a0<strong>Egg<\/strong>\u00a0on the slot. Place the\u00a0<strong>Palette<\/strong>\u00a0and\u00a0<strong>Brush <\/strong>to activate the puzzle. Color the egg to receive the\u00a0<strong>Ink pot<\/strong>\u00a0and\u00a0<strong>Triangle Stamp<\/strong>. Go to the right door and place the\u00a0<strong>Triangle Stamp<\/strong>\u00a0on the lock before heading to the hatch. Use the <strong>Rope Ladder<\/strong>\u00a0and go through the left door.<\/p>\n<h3 class=\"title\"><a id=\"anchor14\" name=\"anchor14\"><\/a>Chapter 12: The Finale<\/h3>\n<p>Retrieve the\u00a0<strong>Heart<\/strong>\u00a0from the microscope and head to the table. Retrieve the\u00a0<strong>Ruler<\/strong>\u00a0and <strong>Clear Tape.<\/strong>\u00a0Locate the tile and lift it with the\u00a0<strong>Ruler.<\/strong>\u00a0Retrieve both the\u00a0<strong>Apple<\/strong>\u00a0and the\u00a0<strong>Key. <\/strong>Head through the right door, head into the hatch, and unlock the lock with the\u00a0<strong>Key. <\/strong>Lift the board and retrieve the\u00a0<strong>Soldering Iron<\/strong>\u00a0and the note. Go to the monkey, take his fingers in the Ink pot and get his\u00a0<strong>Fingerprints<\/strong>\u00a0with the\u00a0<strong>Clear Tape.<\/strong>\u00a0Head to the right door, place the\u00a0<strong>Fingerprints<\/strong>\u00a0on the machine. Speak with Dizzy before taking the\u00a0<strong>Circuit Board Part<\/strong>\u00a0from the pillow.<\/p>\n<p>Place the\u00a0<strong>Circuit Board Part<\/strong>\u00a0in the machine and obtain the\u00a0<strong>Broken Circuit Board.<\/strong>\u00a0Take the left door to go into the lab. Head towards the microscope and place the\u00a0<strong>Broken Circuit Board<\/strong>\u00a0on it. Fix the\u00a0<strong>Soldering Iron<\/strong>\u00a0to fix the\u00a0<strong>Circuit Board.<\/strong>\u00a0Go through the right door, put the fixed\u00a0<strong>Circuit Board<\/strong>\u00a0on the machine and pull the lever. Place the\u00a0<strong>Heart<\/strong>\u00a0on the hammer and retrieve the\u00a0<strong>Triangle.<\/strong>\u00a0Look at Dizzy&#8217;s wrist and bracelet. Place the <strong>Triangle<\/strong>\u00a0on the bracelet to activate a new puzzle. Fix the snake puzzle to remove the bracelet on Dizzy&#8217;s wrist.<\/p>\n<div id=\"attachment_6151\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Snake-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6151\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Snake-Puzzle-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Snake Puzzle Solution\" width=\"940\" height=\"609\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Snake-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Snake-Puzzle-Solution-300x194.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Snake Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Keep talking to Dizzy and then go to the bed. Retrieve the\u00a0<strong>Stone Sword<\/strong>\u00a0and\u00a0<strong>Pliers. <\/strong>Continue through the right door, remove the broken lever from the machine and place the\u00a0<strong>Pliers<\/strong>\u00a0on the stick. Go into the secret rituals room by using the\u00a0<strong>Rope Ladder<\/strong>\u00a0in the niche. Look at the female statue, place the\u00a0<strong>Apple<\/strong>\u00a0in her hand, and retrieve both the\u00a0<strong>Apple Slice<\/strong>\u00a0and\u00a0<strong>Stone Cobra.<\/strong>\u00a0Place the <strong>Stone Sword<\/strong> in the next statue before heading back to the lab. Place the\u00a0<strong>Apple Slice<\/strong>\u00a0on the apple. Look in the jar to activate the next puzzle. Move the plants to retrieve the\u00a0<strong>Iron Monkey.<\/strong><\/p>\n<div id=\"attachment_6152\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Iron-Monkey-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6152\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Iron-Monkey-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Iron Monkey Solution\" width=\"940\" height=\"623\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Iron-Monkey-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Iron-Monkey-Solution-300x199.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Iron-Monkey-Solution-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Iron Monkey Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Look in the small fish tank and place your\u00a0<strong>Fish<\/strong>\u00a0in the tank to play the next puzzle. Match the environment to the fish. Receive the\u00a0<strong>Aromatic Oil<\/strong>\u00a0from the game and go into the secret rituals room.<\/p>\n<p>Place the\u00a0<strong>Iron Monkey<\/strong>\u00a0on the hand and retrieve the\u00a0<strong>Green Cobra.<\/strong>\u00a0Place the\u00a0<strong>Aromatic Oil <\/strong>in the snake&#8217;s mouth and the melted gold. Look for a clue on the wall. Place the\u00a0<strong>Gold Cobra<\/strong>\u00a0and\u00a0<strong>Green Cobra<\/strong>\u00a0on the device to initiate the final puzzle. Move the cobras around following the clues along the wall. When you have them in the correct order, push the button and solve the mystery.<\/p>\n<div id=\"attachment_6153\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cobras-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6153\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cobras-Solution.jpg\" alt=\"Twilight Phenomena - The Lodgers of House 13 - Cobras Solution\" width=\"940\" height=\"634\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cobras-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Cobras-Solution-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Twilight Phenomena &#8211; The Lodgers of House 13 &#8211; Cobras Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Once you have solved the mystery, you are free to leave the mansion. The victims of the villain are free as well. The mansion will go back to normal and Dizzy can live her life as freely as she wants. Or can she? Congratulations! You have survived <a href=\"http:\/\/www.gamehouse.com\/download-games\/twilight-phenomena-the-lodgers-of-house-13-platinum-edition\" target=\"_blank\"><strong>Twilight Phenomena &#8211; The Lodgers of House 13<\/strong><\/a>. This comprehensive walkthrough has shown you the necessary hints to survive the evil that lurked there.<\/p>\n<p>&nbsp;<\/p>\n<p>For more great tips and tricks, visit our blog!<\/p>\n<p><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/delicious-emilys-hopes-and-fears-walkthrough\/\" target=\"_blank\">Delicious \u2013 Emily&#8217;s Hopes and Fears Walkthrough<\/a><\/p>\n<p><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/big-city-adventure-shanghai-walkthrough\/\" target=\"_blank\">Big City Adventure \u2013 Shanghai Walkthrough<\/a><\/p>\n<p><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/building-the-great-wall-of-china-2-walkthrough\/\" target=\"_blank\">Building the Great Wall of China 2 Walkthrough<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em>The Twilight Phenomena &#8211; The Lodgers of House 13 Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a small town, the citizens are at a loss. People are just disappearing and it appears to be all happening in the same mansion. It appears an evil villain is using these people for some secret rituals. You are an unassuming person who is looking for a new place to explore. You stumble upon [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":6158,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[92,95,315,313],"tags":[],"class_list":{"0":"post-6121","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-big","8":"category-tips-tricks","9":"category-tips-and-tricks","10":"category-walkthroughs"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Twilight Phenomena - The Lodgers of House 13 Walkthrough - GameHouse<\/title>\n<meta name=\"description\" content=\"A walkthrough of Twilight Phenomena - The Lodgers of House 13 that will help you uncover the mystery behind House 13 and its many disappearing guests.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.gamehouse.com\/blog\/2016\/01\/twilight-phenomena-the-lodgers-of-house-13-walkthrough\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Twilight Phenomena - The Lodgers of House 13 Walkthrough - GameHouse\" \/>\n<meta property=\"og:description\" content=\"A walkthrough of Twilight Phenomena - The Lodgers of House 13 that will help you uncover the mystery behind House 13 and its many disappearing guests.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.gamehouse.com\/blog\/2016\/01\/twilight-phenomena-the-lodgers-of-house-13-walkthrough\/\" \/>\n<meta property=\"og:site_name\" content=\"GameHouse\" \/>\n<meta property=\"article:published_time\" content=\"2016-01-08T08:00:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-11-22T22:01:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2016\/01\/Twilight-Phenomena-The-Lodgers-of-House-13-Banner.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1440\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"GameHouse\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"GameHouse\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"26 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.gamehouse.com\/blog\/2016\/01\/twilight-phenomena-the-lodgers-of-house-13-walkthrough\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.gamehouse.com\/blog\/2016\/01\/twilight-phenomena-the-lodgers-of-house-13-walkthrough\/\"},\"author\":{\"name\":\"GameHouse\",\"@id\":\"https:\/\/www.gamehouse.com\/blog\/#\/schema\/person\/dddb75764515d2216256acfb6c24afc6\"},\"headline\":\"Twilight Phenomena &#8211; 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