{"id":5861,"date":"2015-12-30T09:00:57","date_gmt":"2015-12-30T08:00:57","guid":{"rendered":"http:\/\/www.gamehouse.com\/blog\/?p=5861"},"modified":"2016-11-22T23:05:08","modified_gmt":"2016-11-22T22:05:08","slug":"grim-tales-the-wishes-walkthrough","status":"publish","type":"post","link":"https:\/\/www.gamehouse.com\/blog\/2015\/12\/grim-tales-the-wishes-walkthrough\/","title":{"rendered":"Grim Tales &#8211; The Wishes Walkthrough"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamehouse.com\/download-games\/grim-tales-the-wishes-platinum-edition\">Grim Tales &#8211; The Wishes<\/a> is a hidden object game where you collect items to unlock the clues that allow you to solve a mystery. Your nephew is in danger because a deadly bargain has been made. It&#8217;s up to you to figure it out and restore order. This Grim Tales &#8211; The Wishes walkthrough is meant to help you enhance your play, to kick start a chapter, or help you clear a scene when stuck.<\/p>\n<h2>Contents<\/h2>\n<ul class=\"index\">\n<ul class=\"index\">\n<ul class=\"index\">\n<li><a class=\"anchorLink\" href=\"#anchor1\">General Tips &amp; Tricks<\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor2\">Grim Tales &#8211; The Wishes Walkthrough<\/a>\n<ul>\n<li><a class=\"anchorLink\" href=\"#anchor3\">Chapter 1: Wishes <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor4\">Chapter 2: Antidote <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor5\">Chapter 3: The Second Wish <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor6\">Chapter 4: Siberia <\/a><\/li>\n<li><a class=\"anchorLink\" href=\"#anchor7\">Chapter 5: Reunited <\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\n<h2 class=\"title\"><a id=\"anchor1\" name=\"anchor1\"><\/a>General Tips &amp; Tricks<\/h2>\n<p>&nbsp;<\/p>\n<p><em>Settings and Controls<\/em><br \/>\nYou are able to customize your sound settings, like music, effects, environment, and voice volume and video settings like gamma, special effects, full screen, wide screen and custom cursor.<\/p>\n<p>There are buttons to enhance play: INFO provides puzzle instructions; MAP allows you to jump locations instantly; and HINT rechargeable guide that points you in the right direction.<\/p>\n<p>If you move your cursor to the bottom of the screen, you will be able to access your inventory and see the items you have collected.<\/p>\n<p><em>Levels<\/em><br \/>\nThere are three levels of play: casual, advanced, and hardcore mode.<\/p>\n<p><em>Hidden Objects and Puzzles<\/em><br \/>\nThroughout this Grim Tales &#8211; The Wishes walkthrough , I will use HOP to signify a hidden object puzzle. You are provided with a list and you click on the item to eliminate it from your list. At the conclusion of the puzzle you obtain an item. Please note you may have to use the items in the puzzle before you clear it.<\/p>\n<p>Puzzles can be skipped, so don&#8217;t fret if you cannot solve them.<\/p>\n<h2 class=\"title\"><a id=\"anchor2\" name=\"anchor2\"><\/a>Grim Tales &#8211; The Wishes Walkthrough<\/h2>\n<h3 class=\"title\"><a id=\"anchor3\" name=\"anchor3\"><\/a>Chapter 1: Wishes<\/h3>\n<p>In the first part of the game you explore rooms in the house. They are: the entrance, Luisa&#8217;s room, fireplace room, Brandon&#8217;s room, Brandon&#8217;s closet, the secret passage, shelter, tree house, swamp, swamp house, demon house, and demon&#8217;s living room.<br \/>\nAt the front door, examine the window. Take the\u00a0<strong>Coat of Arms<\/strong>\u00a0and the\u00a0<strong>Magnet<\/strong>. Place the<strong>Coat of Arms<\/strong>\u00a0on the front door lock. When you enter the house take the\u00a0<strong>Light Bulb<\/strong>\u00a0and<strong>Gray<\/strong>\u00a0<strong>Paint<\/strong>.<\/p>\n<div id=\"attachment_5928\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-house2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5928\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-house2.jpg\" alt=\"Grim Tales - The Wishes - The house\" width=\"940\" height=\"705\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-house2.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-house2-300x225.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; The house<\/p><\/div><div class=\"clear\"><\/div>\n<p>Use the\u00a0<strong>Magnet<\/strong>\u00a0to get a\u00a0<strong>Key<\/strong>\u00a0through the crack on the floor.<\/p>\n<p>Luisa&#8217;s room is up the stairs on the right. Inspect the basket to access the first HOP. You obtain\u00a0<strong>Red<\/strong>\u00a0<strong>Paint<\/strong>.<\/p>\n<p>Use the\u00a0<strong>Key<\/strong>\u00a0on the left door. Take the\u00a0<strong>Fire<\/strong>\u00a0<strong>Box<\/strong>\u00a0<strong>Key<\/strong>. Return to the house entrance. Use the\u00a0<strong>Fire<\/strong>\u00a0<strong>Box<\/strong>\u00a0<strong>Key<\/strong>\u00a0on the fire box and take\u00a0<strong>Ax<\/strong>. Return to the second floor. Use the\u00a0<strong>Ax<\/strong>\u00a0on the left door.<\/p>\n<p>Inspect the window and take the\u00a0<strong>Scarf<\/strong>. Return to hall and go right. Inspect the chair and take the\u00a0<strong>Flint<\/strong>. Next, inspect the table and take the\u00a0<strong>Green<\/strong>\u00a0<strong>Paint<\/strong>. Use the\u00a0<strong>Flint<\/strong>\u00a0on the<strong>Candle<\/strong>\u00a0and take the\u00a0<strong>Candle<\/strong>. Use\u00a0<strong>Candle<\/strong>\u00a0under the chair. Move cloth and take\u00a0<strong>Bowl of Milk<\/strong>\u00a0and\u00a0<strong>Bullet<\/strong>. Inspect fireplace.<\/p>\n<p>Use\u00a0<strong>Scarf<\/strong>\u00a0on the scoop handle and take the\u00a0<strong>Scoop<\/strong>. Inspect the fireplace. Use the\u00a0<strong>Scoop<\/strong>\u00a0to get\u00a0<strong>Scoop<\/strong>\u00a0<strong>with Sand<\/strong>. Give the cat the\u00a0<strong>Bowl of Milk<\/strong>\u00a0and take\u00a0<strong>Fluffy<\/strong>. Use the\u00a0<strong>Scoop with Sand<\/strong>\u00a0on the fire in the fireplace. Take the\u00a0<strong>Coal<\/strong>. Go to Brandon&#8217;s room.<\/p>\n<p>Use the\u00a0<strong>Coal<\/strong>\u00a0on the puppet and get a\u00a0<strong>Stained-Glass Piece\u00a0<\/strong>and place it on the trunk to trigger the first puzzle. You can skip or solve. Take the\u00a0<strong>Door Handle<\/strong>.<\/p>\n<p>Place the\u00a0<strong>Door Handle<\/strong>\u00a0on the closet door. Move the clothes to access the second HOP. The paperclip is inside the coin purse. You obtain a\u00a0<strong>Knife<\/strong>.<\/p>\n<div id=\"attachment_5929\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Collect-All-The-Items1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5929\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Collect-All-The-Items1.jpg\" alt=\"Grim Tales - The Wishes - Collect All The Items\" width=\"940\" height=\"705\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Collect-All-The-Items1.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Collect-All-The-Items1-300x225.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Collect All The Items<\/p><\/div><div class=\"clear\"><\/div>\n<p>Use the\u00a0<strong>Knife<\/strong>\u00a0on the puppet. Both the puppet and map now appear on lower right hand of screen. Return to Luisa&#8217;s room. Straighten the picture and use the\u00a0<strong>Knife<\/strong>\u00a0on the fallen picture. Take the\u00a0<strong>Bee<\/strong>. Return to Brandon&#8217;s closet. Place the\u00a0<strong>Bee<\/strong>\u00a0on the floor to start a puzzle. The solution is R, UL, L, UL, L, DL, DR, R, UL, UR, R, DL, L, DL, R, DL, R, DL, L, DR, R, DR, and R. (R=Right, U=Upper, L=Left, D=Down).<br \/>\nUse\u00a0<strong>Fluffy<\/strong>\u00a0on the rats. Use the\u00a0<strong>Flint<\/strong>\u00a0on the oil trough. Enter the secret passage.<\/p>\n<div id=\"attachment_5930\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Bee-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5930\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Bee-Puzzle.jpg\" alt=\"Grim Tales \u2013 The Wishes - Bee Puzzle\" width=\"940\" height=\"705\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Bee-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Bee-Puzzle-300x225.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales \u2013 The Wishes &#8211; Bee Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Take the\u00a0<strong>Pipe Wrench<\/strong>. Return to house entrance.<br \/>\nTurn the\u00a0<strong>Valve<\/strong>\u00a0on the pipe. Place the\u00a0<strong>Hose<\/strong>\u00a0on the glass tube and take the\u00a0<strong>Sword Medallion<\/strong>. Return to Luisa&#8217;s room.<br \/>\nPlace the\u00a0<strong>Sword Medallion<\/strong>\u00a0on the box and take the\u00a0<strong>Ball<\/strong>. Place the\u00a0<strong>Ball<\/strong>\u00a0on the box under the bed. Select numbers 593.<\/p>\n<p>Take the\u00a0<strong>Handgun<\/strong>\u00a0combine with the\u00a0<strong>Bullet<\/strong>\u00a0and get the\u00a0<strong>Loaded<\/strong>\u00a0<strong>Handgun<\/strong>. Return to the secret passage and take the\u00a0<strong>Battery<\/strong>. Go to the shelter on the left.<br \/>\nTake the\u00a0<strong>Hexagonal Wrench<\/strong>. Inspecting the windmill starts the third HOP. You obtain a <strong>Locomotive<\/strong>.<\/p>\n<p>Use the\u00a0<strong>Knife<\/strong>\u00a0on the bamboo to get the\u00a0<strong>Bamboo<\/strong>. Climb up into the tree house.<\/p>\n<p>Take the\u00a0<strong>Tongs, Funnel<\/strong>\u00a0and\u00a0<strong>Paintbrush<\/strong>. Inspect the rocking horse to start the fourth HOP. You obtain a\u00a0<strong>Gas<\/strong>\u00a0<strong>Can<\/strong>. Go to the swamp.<\/p>\n<p>Use the\u00a0<strong>Tongs<\/strong>\u00a0on the log and take the\u00a0<strong>Chain<\/strong>\u00a0and\u00a0<strong>Chainsaw<\/strong>. Use the\u00a0<strong>Chainsaw<\/strong>\u00a0on the tree. Go to the swamp house. At the window, use the\u00a0<strong>Flint<\/strong>\u00a0on the leaf pile. Go to the demon house. Take the\u00a0<strong>Crystal Ball<\/strong>\u00a0and inspect the hutch to start the fifth HOP. You obtain a\u00a0<strong>Crown<\/strong>. Return to the fireplace room.<\/p>\n<p>Place the\u00a0<strong>Locomotive<\/strong>\u00a0on the train and\u00a0<strong>Battery\u00a0<\/strong>on the railroad control. Inspect the hole in the wall, take the\u00a0<strong>Sun Medallion<\/strong>. Return to the shelter. Place the\u00a0<strong>Red Paint, Green Paint, Gray Paint, Paintbrush<\/strong>, and\u00a0<strong>Crown<\/strong>\u00a0on the children&#8217;s book to begin the third puzzle. Paint the picture. Move items to find hidden characters. Take the\u00a0<strong>Child&#8217;s Drawing<\/strong>. Go to the demon&#8217;s living room.<\/p>\n<div id=\"attachment_5931\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Painting-Puzzle-Solution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5931\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Painting-Puzzle-Solution.jpg\" alt=\"Grim Tales \u2013 The Wishes - Painting Puzzle Solution\" width=\"940\" height=\"577\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Painting-Puzzle-Solution.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-\u2013-The-Wishes-Painting-Puzzle-Solution-300x184.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales \u2013 The Wishes &#8211; Painting Puzzle Solution<\/p><\/div><div class=\"clear\"><\/div>\n<p>Inspect the frames and place the\u00a0<strong>Sun Medallion<\/strong>\u00a0in the slot to start the third puzzle. Rotate the rings until they are in the correct order. You obtain\u00a0<strong>Puzzle Blocks<\/strong>. Return to Brandon&#8217;s room.<\/p>\n<p>Move the carpet and place the\u00a0<strong>Puzzle Blocks<\/strong>\u00a0on the area under the carpet to start the fourth puzzle. Place identical cubes together. Take the\u00a0<strong>Quill<\/strong>. Return to the demon&#8217;s living room.<\/p>\n<p>Inspect the\u00a0<strong>Child&#8217;s Drawing\u00a0<\/strong>in the frame and use the\u00a0<strong>Quill\u00a0<\/strong>on the\u00a0<strong>Child&#8217;s Drawing.<\/strong><\/p>\n<div id=\"attachment_5932\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Childs-Drawing.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5932\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Childs-Drawing.jpg\" alt=\"Grim Tales - The Wishes - Child's Drawing\" width=\"940\" height=\"458\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Childs-Drawing.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Childs-Drawing-300x146.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Child&#8217;s Drawing<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor4\" name=\"anchor4\"><\/a>Chapter 2: Antidote<\/h3>\n<p>In this section, game play takes you to the boat dock, boathouse, fishing pier, forest, hall of the house, attic, gap in the road, the ambulance, and the ambulance interior.<\/p>\n<p>Return to the house entrance. Take the\u00a0<strong>Thread\u00a0<\/strong>and\u00a0<strong>Rag<\/strong>. Use\u00a0<strong>Fluffy<\/strong>\u00a0on the cat jar. Inspect the\u00a0<strong>Glass, Shard,\u00a0<\/strong>and\u00a0<strong>Coin<\/strong>.<\/p>\n<p>Inspect the table to take the\u00a0<strong>2<\/strong><strong><sup>nd Coin<\/sup><\/strong>. Use the\u00a0<strong>Glass Shard\u00a0<\/strong>on the handbag. Open the handbag to begin first HOP. You obtain a\u00a0<strong>House Key<\/strong>. Go into the house.<br \/>\nGrim Tales \u2013 The Wishes \u2013 First Hidden Object Place Handbag<br \/>\nUse the\u00a0<strong>House Key<\/strong>\u00a0on the lock on the door. Go towards the boat dock. At the boat, take the\u00a0<strong>3rd Coin<\/strong>\u00a0and the\u00a0<strong>Steering Wheel<\/strong>. At the motor, take the\u00a0<strong>Crucible<\/strong>. Use the\u00a0<strong>Steering Wheel<\/strong>\u00a0on the boathouse door to enter the boathouse.<br \/>\nAt the boathouse, take the\u00a0<strong>Empty Bucket, File, Grain,\u00a0<\/strong>and\u00a0<strong>Crab Amulet<\/strong>. Go to the fishing pier.<\/p>\n<p>Inspect the chest. Place the\u00a0<strong>Crab Amulet<\/strong>\u00a0on the shackle lock to open the chest and take the\u00a0<strong>Lead Plummets<\/strong>. Return to the house. Place the\u00a0<strong>Crucible<\/strong>\u00a0and\u00a0<strong>Lead Plummets<\/strong>\u00a0on the stove and take the\u00a0<strong>Lead<\/strong>.<\/p>\n<p>Place the\u00a0<strong>3 Coins<\/strong>\u00a0on the casket to start the first puzzle. Arrange coins in order and take the\u00a0<strong>Ax<\/strong>. Return to the boat dock. To obtain a\u00a0<strong>Bucket with Water<\/strong>, use the\u00a0<strong>Empty Bucket<\/strong>\u00a0on the boat.<br \/>\nOpening the cabinet starts the second HOP. You obtain an\u00a0<strong>Arrow<\/strong>, once you get a butterfly, use the key on the safe, open the coin purse, and get a domino. Go to the Forest.<\/p>\n<p>Use the\u00a0<strong>Bucket with Water<\/strong>\u00a0on the fire and\u00a0<strong>Lead<\/strong>\u00a0on the clay. Take the\u00a0<strong>Shark<\/strong>\u00a0and\u00a0<strong>Forked Stick<\/strong>. Go to the hall of the house.<\/p>\n<p>Place the\u00a0<strong>Shark<\/strong>\u00a0on the hatch lock and go to the attic.<br \/>\nTo get the\u00a0<strong>Stockpot<\/strong>, use\u00a0<strong>Fluffy<\/strong>\u00a0and take the\u00a0<strong>Stockpot<\/strong>. Take the\u00a0<strong>Handle<\/strong>\u00a0and place it on the refrigerator to commence the second puzzle. The Solution: 3, 2, and 4. To get the clue, wipe the refrigerator with the Rag. Take the\u00a0<strong>Juicer<\/strong>\u00a0and\u00a0<strong>Frozen Meat<\/strong>.<\/p>\n<p>Cook the\u00a0<strong>Frozen Meat\u00a0<\/strong>on the furnace and get\u00a0<strong>Cooked Meat<\/strong>. Return to the fishing pier.<\/p>\n<p>Make\u00a0<strong>Lemon Juice<\/strong>\u00a0by adding lemon slice to\u00a0<strong>Juicer<\/strong>. Return to the forest.<\/p>\n<p>Place the\u00a0<strong>Stockpot<\/strong>,\u00a0<strong>Forked Stick, Thread,\u00a0<\/strong>and\u00a0<strong>Grain<\/strong>\u00a0on the clearing. Knock over the <strong>Stockpot<\/strong>\u00a0and take the\u00a0<strong>Dragon Amulet\u00a0<\/strong>and place it on the tree lock.<\/p>\n<p>Use the\u00a0<strong>Ax<\/strong>\u00a0on the demon&#8217;s root. Start the third HOP by inspecting the tree hollow. You obtain a\u00a0<strong>Screwdriver<\/strong>. Return to the attic.<br \/>\nPlace the\u00a0<strong>Lemon Juice<\/strong>\u00a0on the medicine chest, take the\u00a0<strong>Yellow Vial<\/strong>, and return to the boat dock. Use the\u00a0<strong>Screwdriver<\/strong>\u00a0on the motor and take the Cord. Placing the\u00a0<strong>cord<\/strong>\u00a0on the engine parts starts a puzzle. Pull the cord when complete.<\/p>\n<p>Give the\u00a0<strong>Cooked Meat<\/strong>\u00a0to the crocodile. Take the\u00a0<strong>Green Vial<\/strong>\u00a0and\u00a0<strong>Wooden Coin<\/strong>. Return to the attic. Place the\u00a0<strong>Wooden Coin<\/strong>\u00a0to trigger the third puzzle. When finished, take the <strong>Valve<\/strong>. Go to the gap in the road.<\/p>\n<p>Look in the ditch. Place the\u00a0<strong>Valve<\/strong>\u00a0on the pipe and take the\u00a0<strong>Wheel<\/strong>. Return to the boathouse. Place the\u00a0<strong>Wheel\u00a0<\/strong>on the wheelbarrow and take the\u00a0<strong>Wheelbarrow<\/strong>\u00a0on the boat to take the\u00a0<strong>Boat<\/strong>. Return to the gap in the road.<\/p>\n<p>Place the\u00a0<strong>Boat<\/strong>\u00a0in the ditch and get a\u00a0<strong>Wheelbarrow<\/strong>. Return to the boat dock. Use the <strong>Wheelbarrow<\/strong>\u00a0on the boat and take the\u00a0<strong>Boat<\/strong>. Return to the gap in the road and place the <strong>Boat<\/strong>\u00a0in the ditch.<\/p>\n<p>Use\u00a0<strong>Fluffy\u00a0<\/strong>on the branch and get a\u00a0<strong>Medallion<\/strong>. Return to the forest. Use the\u00a0<strong>Medallion\u00a0<\/strong>on the tortoise to begin a puzzle. Take the\u00a0<strong>Bow<\/strong>\u00a0and combine with the\u00a0<strong>Arrow\u00a0<\/strong>to receive a <strong>Charged Bow<\/strong>. Return to the house entrance.<\/p>\n<p>Use the\u00a0<strong>Charged Bow<\/strong>\u00a0on the target and take the\u00a0<strong>Acorns\u00a0<\/strong>at the downspout. Return to the forest.<\/p>\n<p>Use the\u00a0<strong>Acorns<\/strong>\u00a0on the anthill and take the\u00a0<strong>Leaf Amulet<\/strong>. Go to the ambulance. Place the <strong>Leaf Amulet<\/strong>\u00a0on the case and take the\u00a0<strong>Syringe Needle<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_5933\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Ambulance.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5933\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Ambulance.jpg\" alt=\"Grim Tales - The Wishes - Ambulance\" width=\"940\" height=\"487\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Ambulance.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Ambulance-300x155.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Ambulance<\/p><\/div><div class=\"clear\"><\/div>\n<p>Inside the ambulance, use the\u00a0<strong>Syringe Needle<\/strong>\u00a0on the glove compartment and take the <strong>Scissors<\/strong>. Return to the fishing pier. Inspect the chest and use the\u00a0<strong>Scissors<\/strong>\u00a0to get the <strong>Fishnet<\/strong>.<\/p>\n<p>In the attic, place the Fishnet on the tennis racket and take the\u00a0<strong>Scoop Net<\/strong>.<\/p>\n<p>Return to the ambulance use the\u00a0<strong>Scoop Net<\/strong>\u00a0on the stream and get a\u00a0<strong>Caduceus Key<\/strong>\u00a0which you will place on the medicine chest in the ambulance to access the fourth HOP. You obtain a\u00a0<strong>Pink Vial<\/strong>\u00a0when you move the mask to access the scalpel.<\/p>\n<p>Return to the house entrance and open the medicine chest. Place the\u00a0<strong>Yellow Vial, Green Vial,<\/strong>\u00a0and\u00a0<strong>Pink Vial<\/strong>\u00a0in the injector to make the\u00a0<strong>Antidote<\/strong>\u00a0that you will use on Luisa&#8217;s leg.<\/p>\n<div id=\"attachment_5934\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-Antidote.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5934\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-Antidote.jpg\" alt=\"Grim Tales - The Wishes - The Antidote\" width=\"940\" height=\"543\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-Antidote.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-The-Antidote-300x173.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; The Antidote<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor5\" name=\"anchor5\"><\/a>Chapter 3: The Second Wish<\/h3>\n<p>In this section you are taken to the backyard and playground.<br \/>\nTake the\u00a0<strong>Lavender<\/strong>\u00a0and\u00a0<strong>Brandon<\/strong>\u00a0and return to Brandon&#8217;s room. Hang the\u00a0<strong>Lavender<\/strong>\u00a0on the\u00a0<strong>Chandelier<\/strong>\u00a0and place\u00a0<strong>Brandon<\/strong>\u00a0in the bed. Take the\u00a0<strong>Horse\u00a0<\/strong>to the kitchen and place it on the door lock to access the backyard.<\/p>\n<p>Look at the pipe to take the\u00a0<strong>Zipper Pull<\/strong>. Inspect the table to launch the first HOP. Get a screw nut, peeled nut, and binoculars to obtain a\u00a0<strong>Totem<\/strong>.<\/p>\n<p>At the hobbyhorse in the playground, place the\u00a0<strong>Zipper Pull<\/strong>\u00a0on the zipper and take the <strong>Glass<\/strong>. Back in Brandon&#8217;s room, place the\u00a0<strong>Totem<\/strong>\u00a0in the left corner and take the\u00a0<strong>Dove<\/strong>\u00a0in the right corner.<\/p>\n<p>At the waterfall in the swamp, remove the broken glass and place it on the sensor twice to obtain a\u00a0<strong>Sensor<\/strong>. Use the\u00a0<strong>cup<\/strong>\u00a0to get a\u00a0<strong>flower<\/strong>. Take the\u00a0<strong>Glass Ball<\/strong>.<\/p>\n<p>In the backyard, place the\u00a0<strong>Magnet<\/strong>\u00a0in the birdbath, the\u00a0<strong>Sensor<\/strong>, on the pipe, turn the valve and get the\u00a0<strong>2nd Fish<\/strong>. Place the\u00a0<strong>2nd Fish<\/strong>\u00a0on the hatch in shelter and do down it. Open and take the\u00a0<strong>Cylinder<\/strong>\u00a0in the case. The first puzzle begins when you place the\u00a0<strong>Cylinder<\/strong>\u00a0on Pinocchio.<\/p>\n<div id=\"attachment_5935\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Pinocchio.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5935\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Pinocchio.jpg\" alt=\"Grim Tales - The Wishes - Pinocchio\" width=\"940\" height=\"516\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Pinocchio.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Pinocchio-300x165.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Pinocchio<\/p><\/div><div class=\"clear\"><\/div>\n<p>Once solved, you get the\u00a0<strong>Handle<\/strong>. Next, place the\u00a0<strong>Handle<\/strong>\u00a0on the latch.<\/p>\n<p>In the workshop, take the\u00a0<strong>Pliers<\/strong>\u00a0and use them on the wire in the shelter basement to get <strong>Sponges\u00a0<\/strong>and\u00a0<strong>Wire<\/strong>. At the workshop, twist\u00a0<strong>Wire\u00a0<\/strong>with\u00a0<strong>Pliers\u00a0<\/strong>to take the\u00a0<strong>Rope\u00a0<\/strong>to add to the curtains in the house entrance. Inspecting the couch at the tree house starts second HOP. You obtain a\u00a0<strong>Totem<\/strong>\u00a0that you place in the right corner in Brandon&#8217;s room. Take the <strong>Medallion\u00a0<\/strong>on the floor and use\u00a0<strong>Sponge<\/strong>\u00a0to clean up\u00a0<strong>Oil<\/strong>. Take\u00a0<strong>Toggle\u00a0<\/strong>from electric box in the kitchen to waterfall to get a spring once you combine it with the\u00a0<strong>Fuse<\/strong>.<\/p>\n<p>You receive the\u00a0<strong>2nd Medallion<\/strong>\u00a0when you solve the third puzzle triggered by placing ball in the football field. Place\u00a0<strong>2nd Medallion<\/strong>\u00a0on doll; use the\u00a0<strong>Oil<\/strong>\u00a0on the latch to flip it and take the\u00a0<strong>Diamond<\/strong>. You will use the\u00a0<strong>Diamond\u00a0<\/strong>to cut through the glass door.<\/p>\n<p>Obtain a\u00a0<strong>Totem\u00a0<\/strong>after you complete the third HOP, which begins when you inspect the washing machine.<\/p>\n<p>In Brandon&#8217;s room place the\u00a0<strong>Totem<\/strong>\u00a0on the floor and take the\u00a0<strong>Metal Rose<\/strong>. You will find the following items in the highlighter room: kitchen (<strong>Citric Acid<\/strong>); swamp house (<strong>figure<\/strong>); and demon&#8217;s house (<strong>alcohol<\/strong>).<\/p>\n<p>Go to the workshop and place\u00a0<strong>Metal Rose<\/strong>\u00a0on the mixer. Place the\u00a0<strong>Powder, Flower, Citric Acid,\u00a0<\/strong>and\u00a0<strong>Alcohol<\/strong>\u00a0in the container to start the fourth puzzle. Take the\u00a0<strong>Cogwheel<\/strong>\u00a0and <strong>Solvent<\/strong>\u00a0and go to the shelter.<\/p>\n<div id=\"attachment_5936\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Sorvent-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5936\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Sorvent-Puzzle.jpg\" alt=\"Grim Tales - The Wishes - Sorvent Puzzle\" width=\"940\" height=\"496\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Sorvent-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Sorvent-Puzzle-300x158.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Sorvent Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Examine the hollow in the forest thicket to access the fourth HOP. Get a striking match and pencil to obtain a\u00a0<strong>Turtle Button<\/strong>. Place the\u00a0<strong>Turtle Button<\/strong>\u00a0in the center of picture in the tree house to begin a puzzle. Use\u00a0<strong>Solvent<\/strong>\u00a0and\u00a0<strong>Quill<\/strong>\u00a0to complete the picture.<\/p>\n<div id=\"attachment_5937\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Fourth-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5937\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Fourth-Puzzle.jpg\" alt=\"Grim Tales - The Wishes - Fourth Puzzle\" width=\"940\" height=\"587\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Fourth-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Fourth-Puzzle-300x187.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Fourth-Puzzle-640x400.jpg 640w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Fourth Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<h3 class=\"title\"><a id=\"anchor6\" name=\"anchor6\"><\/a>Chapter 4: Siberia<\/h3>\n<p>You will explore the landing, forest well, lumberjack&#8217;s camp, the Shaman&#8217;s house, the Shaman&#8217;s attic, and the icy room.<\/p>\n<p>Take the\u00a0<strong>Crosspiece, Snowshoes, Saw,\u00a0<\/strong>and\u00a0<strong>Bulb<\/strong>\u00a0in the landing. Similarly at the forest well take\u00a0<strong>Part of Totem, Branches<\/strong>, and\u00a0<strong>Ice Ax<\/strong>. Inspect the\u00a0<strong>Ice Ax<\/strong>\u00a0to begin first HOP. You obtain a\u00a0<strong>Gas Can<\/strong>.<\/p>\n<p>Next, take the\u00a0<strong>2nd Part of Totem, Torchy, Ladder, Winch, Bandage, Fish, Battery,<\/strong>\u00a0and <strong>Camera.<\/strong>\u00a0At the forest well use the\u00a0<strong>Camera<\/strong>\u00a0to trigger the first puzzle. Go down the well take the\u00a0<strong>Electrical Tape<\/strong>\u00a0and enter the Lumberjack&#8217;s Camp where you will take the\u00a0<strong>3rd Part of Totem<\/strong>\u00a0and\u00a0<strong>Fish Oil<\/strong>.<\/p>\n<div id=\"attachment_5938\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Lizard.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5938\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Lizard.jpg\" alt=\"Grim Tales - The Wishes - Lizard\" width=\"940\" height=\"621\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Lizard.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Lizard-300x198.jpg 300w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Lizard-220x145.jpg 220w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Lizard<\/p><\/div><div class=\"clear\"><\/div>\n<p>Examining the debris in the lumberjack&#8217;s camp starts the second HOP. You gain a\u00a0<strong>Bear<\/strong>. Take the\u00a0<strong>Leaf, Hummingbird,<\/strong>\u00a0and\u00a0<strong>Powder<\/strong>. At the Shaman&#8217;s hose take the\u00a0<strong>Powder<\/strong>. Place the\u00a0<strong>Leaf\u00a0<\/strong>on the chest with the herbs to begin the second puzzle.<\/p>\n<div id=\"attachment_5939\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Second-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5939\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Second-Puzzle.jpg\" alt=\"Grim Tales - The Wishes - Second Puzzle\" width=\"940\" height=\"510\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Second-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Second-Puzzle-300x163.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Second Puzzle<\/p><\/div><div class=\"clear\"><\/div>\n<p>Take the\u00a0<strong>Mandrake<\/strong>. Upstairs, take the\u00a0<strong>Eagle\u00a0<\/strong>and\u00a0<strong>Hay<\/strong>. Examining the icy niche starts the third HOP. You obtain a\u00a0<strong>Thistle<\/strong>. In the icy room, place the\u00a0<strong>Hay, Flint, Mandrake, Thistle ,<\/strong>and\u00a0<strong>Powder<\/strong>\u00a0on the fire. Take the\u00a0<strong>Bas-Relief<\/strong>.<\/p>\n<p>In the Shaman&#8217;s attic placing the\u00a0<strong>Bas-Relief<\/strong>\u00a0on the altar, triggers the third puzzle. Take the <strong>Tuning Fork<\/strong>. In the icy room take the\u00a0<strong>Rope, Star,<\/strong>\u00a0and\u00a0<strong>Medallion<\/strong>. Opening chest in landing triggers the fourth HOP. You obtain a\u00a0<strong>Stretcher<\/strong>. Take the\u00a0<strong>Glass, Tube,<\/strong>\u00a0and\u00a0<strong>Gray<\/strong>.<\/p>\n<div id=\"attachment_5940\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle-Shamans-Attic.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5940\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle-Shamans-Attic.jpg\" alt=\"Grim Tales - The Wishes - Puzzle Shaman's Attic\" width=\"940\" height=\"548\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle-Shamans-Attic.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle-Shamans-Attic-300x175.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes &#8211; Puzzle Shaman&#8217;s Attic<\/p><\/div><div class=\"clear\"><\/div>\n<p>Inspect and place the\u00a0<strong>Glass Tube<\/strong>\u00a0on the balloon motor to start the third puzzle. The solution is: 3-36, 45-13, 36-16, 25-23, 47-49, 7-12, 13-46, and 49-11.<\/p>\n<h3 class=\"title\"><a id=\"anchor7\" name=\"anchor7\"><\/a>Chapter 5: Reunited<\/h3>\n<p>The last chapter takes you to the following scenes: the forest edge, the asylum, the demon&#8217;s living room, the house in the crystal ball, and basement.<\/p>\n<p>You obtain the\u00a0<strong>Eagle Medallion<\/strong>\u00a0at the forest edge. Next go to the waterfall and take the <strong>Chalk<\/strong>. Inspect the pile on the left and the first HOP begins. You obtain a\u00a0<strong>Moon Symbol<\/strong>. The tunnel leads to the asylum. Take the\u00a0<strong>Steps, Crystal,\u00a0<\/strong>and\u00a0<strong>Moonstone<\/strong>. The\u00a0<strong>2nd Crystal <\/strong>is found on the second floor of the demon&#8217;s house.<\/p>\n<p>Use the\u00a0<strong>Diamond<\/strong>\u00a0to take the\u00a0<strong>Sun<\/strong>. Inspecting tub launches the second HOP. You obtain a <strong>Door Handle<\/strong>. In the attic, take the\u00a0<strong>Ruby, Plug, Reading Lamp, Captain,\u00a0<\/strong>and\u00a0<strong>Pump Handle<\/strong>. Place\u00a0<strong>Pump Handle<\/strong>\u00a0in backyard on pump and take\u00a0<strong>Pump\u00a0<\/strong>to the waterfall.<\/p>\n<p>The first puzzle begins when you place the\u00a0<strong>Moonstone<\/strong>\u00a0on the left atlas. Take the\u00a0<strong>4th\u00a0<\/strong>and <strong>5th Crystal<\/strong>. The second puzzle begins when you place the\u00a0<strong>Emerald<\/strong>\u00a0on the right atlas. You obtain the\u00a0<strong>1st Piece of Chart\u00a0<\/strong>and you take the\u00a0<strong>2nd Piece of Chart<\/strong>.<\/p>\n<div id=\"attachment_5941\" class=\"wp-caption alignnone\" style=\"width: 940px\"><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Totem.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5941\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Totem.jpg\" alt=\"Grim Tales - The Wishes Totem\" width=\"940\" height=\"541\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Totem.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Totem-300x173.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><p>Grim Tales &#8211; The Wishes Totem<\/p><\/div><div class=\"clear\"><\/div>\n<p>Back at the house, take the\u00a0<strong>Handle\u00a0<\/strong>and\u00a0<strong>Belt<\/strong>. Inspecting the pile on the left triggers the third HOP. You obtain the\u00a0<strong>Moon<\/strong>. Take the\u00a0<strong>3rd Piece of Chart<\/strong>. Place the\u00a0<strong>3 Pieces of Chart <\/strong>in the house in the crystal ball and the third puzzle begins. Take the\u00a0<strong>Scheme<\/strong>\u00a0and\u00a0<strong>Device<\/strong>.<br \/>\nThe fourth HOP begins when you inspect boxes in Brandon&#8217;s room. You obtain an <strong>Anchor<\/strong>. At the playground, take the\u00a0<strong>Pirate<\/strong>,\u00a0<strong>Ensign, Rusty Nippers, Soap, Sharp Nippers, <\/strong>and\u00a0<strong>Wind Medallion<\/strong>.<\/p>\n<p><a href=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5942\" src=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle.jpg\" alt=\"Grim Tales - The Wishes - Puzzle\" width=\"940\" height=\"633\" srcset=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle.jpg 940w, https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Puzzle-300x202.jpg 300w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/a><\/p>\n<p>Inspecting furnace door triggers the first HOP. You obtain a\u00a0<strong>Forged Rose<\/strong>. In demon&#8217;s living room take the demon&#8217;s\u00a0<strong>Ring\u00a0<\/strong>by using soap on the demon&#8217;s hand. Use the ring on the demon&#8217;s hand. Use the\u00a0<strong>Ring<\/strong>\u00a0on the trunk in the attic to take the\u00a0<strong>Crystal Ball<\/strong>. Use the <strong>Cystal Ball<\/strong>\u00a0to\u00a0<strong>Capture Demon<\/strong>. In room with totems, place\u00a0<strong>Captured Demon<\/strong>\u00a0on the pedestal. The final puzzle is found in the asylum. Use the\u00a0<strong>Ring<\/strong>\u00a0to trigger the puzzle.<\/p>\n<p>Congratulations! You\u2019ve completed our<a href=\"http:\/\/www.gamehouse.com\/download-games\/grim-tales-the-wishes-platinum-edition\" target=\"_blank\">\u00a0<strong>Grim Tales &#8211; The Wishes<\/strong><\/a><strong>\u00a0Walkthrough<\/strong>! For more great tips and tricks, visit our blog!<\/p>\n<ul>\n<li><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/delicious-emilys-hopes-and-fears-walkthrough\/\" target=\"_blank\">Delicious \u2013 Emily&#8217;s Hopes and Fears Walkthrough<\/a><\/li>\n<li><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/big-city-adventure-shanghai-walkthrough\/\" target=\"_blank\">Big City Adventure \u2013 Shanghai Walkthrough<\/a><\/li>\n<li><a href=\"https:\/\/www.gamehouse.com\/blog\/2015\/11\/building-the-great-wall-of-china-2-walkthrough\/\" target=\"_blank\">Building the Great Wall of China 2 Walkthrough<\/a><\/li>\n<\/ul>\n<p><em>The Grim Tales &#8211; The Wishes\u00a0Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Grim Tales &#8211; The Wishes is a hidden object game where you collect items to unlock the clues that allow you to solve a mystery. Your nephew is in danger because a deadly bargain has been made. It&#8217;s up to you to figure it out and restore order. This Grim Tales &#8211; The Wishes walkthrough [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":5945,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[92,95,315,313],"tags":[],"class_list":{"0":"post-5861","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-big","8":"category-tips-tricks","9":"category-tips-and-tricks","10":"category-walkthroughs"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Grim Tales - The Wishes Walkthrough - GameHouse<\/title>\n<meta name=\"description\" content=\"Grim Tales The Wishes walkthrough is your complete chapter-by-chapter guide of game play for this hidden object mystery game to save Brandon from the demon.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.gamehouse.com\/blog\/2015\/12\/grim-tales-the-wishes-walkthrough\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Grim Tales - The Wishes Walkthrough - GameHouse\" \/>\n<meta property=\"og:description\" content=\"Grim Tales The Wishes walkthrough is your complete chapter-by-chapter guide of game play for this hidden object mystery game to save Brandon from the demon.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.gamehouse.com\/blog\/2015\/12\/grim-tales-the-wishes-walkthrough\/\" \/>\n<meta property=\"og:site_name\" content=\"GameHouse\" \/>\n<meta property=\"article:published_time\" content=\"2015-12-30T08:00:57+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-11-22T22:05:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gamehouse.com\/blog\/wp-content\/uploads\/2015\/12\/Grim-Tales-The-Wishes-Banner.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1079\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"GameHouse\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"GameHouse\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.gamehouse.com\/blog\/2015\/12\/grim-tales-the-wishes-walkthrough\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.gamehouse.com\/blog\/2015\/12\/grim-tales-the-wishes-walkthrough\/\"},\"author\":{\"name\":\"GameHouse\",\"@id\":\"https:\/\/www.gamehouse.com\/blog\/#\/schema\/person\/dddb75764515d2216256acfb6c24afc6\"},\"headline\":\"Grim Tales &#8211; 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