Corylea | Added on: July 10, 2012
This game COULD have been awesome. I've never seen the TV show, but I don't have to, to think that playing as an elite team of FBI investigators sounds like fun. Like many hidden object/adventure combination games these days, you need to find objects to use to progress. The problem is that whoever designed this game wasn't thinking about the premise --- play as an elite team of FBI investigators -- while designing which objects you find and how. So, for example, one thing you have to do is to find a screwdriver, so that you can open a grate to retrieve an ID card that will let you into a location. What? The FBI goes on these jobs without even simple tools like screwdrivers? And they can't get into the school by showing up at the door with their badges and saying, "FBI. Let us in"? You have to find a blank cassette to record an interview with a suspect, and you have to sort through all of the cassettes, because evidently the FBI isn't smart enough to label the cassettes, so you can tell a blank one from the used ones. The game-FBI isn't smart enough to carry any basic tools with them, so you have to find a paper clip in order to pick a lock. I'm sure in real life, the FBI makes mistakes, because everyone does. But somehow, I doubt that they have trouble locating a blank cassette or a lock pick when they need one. The game is mostly well done otherwise, but the stupid quest design makes this game far less interesting than it could have been.