Shadeaustar | Added on: January 8, 2010
This game started out very strong. The storyline was interesting. I generally skip the story parts, but I was finding myself quite interested. The actual gameplay is to find objects and pieces of objects, use them in the game, and thus opening up new areas/items. I find this gameplay a bit silly, because how does finding a piece of a vial in one room cause a piece of a sword to suddenly appear in another? Nevertheless, the story tied the bits in together relatively well. It also helped that each chapter had only a few rooms each. One wasn't expected to search five or six locations at a time in order to progress. Having said that, the text is very clunky on the items and their uses. At one point, the idea is to find three dials. After picking up each dial, one of the characters says "a dial! I wonder what it's used for!" As the three dials are the only things on the item list, and there's only one hot spot, it's rather obvious, and I don't feel the repitition is necessary. Of course, some of the items are a bit hard to find, and in a very few places, it's less than obvious what to do. In those cases, there are two types of hints-- one to show where an item/piece are, and one to tell you want to do with it. I found myself needing the what to do hint only once, but I used several of the where is it hints. The mechanism for gaining more hints was clunky, and did not work well at all. By the last section, I was pretty much tired of the game, and just wanted to get finished. If the storyline hadn't petered out, I'd have said the game wasn't long enough, but at the end, the story falls apart competely. The ending, therefore, is very unsatisfactory, although I expect a sequel will be forthcoming. Hopefully the sequel will take the good from this game, and learn from the bad.