Cat_In_RV | Added on: January 2, 2013
I think of this as an adventure/hidden object game. I liked the feel of authenticity. If you really crashed on an unknown planet, you would have to learn your way around and go back and forth many times until you discovered everything and/or worked out what you needed. I'll admit it would have been nice if the map would let you go directly to a spot, so long as you had been there before. But it really didn't bother me until toward the very end when you actually had to go all the way in one direction and then all the way back in the other direction several times. You really had to pay attention to little glints of light or you would miss things you needed to pick up for later use. I missed a small metal bar, and I had to go back to each scene and closely examine everything in order to find it. The hint is really of no use unless you are in a hidden object scene. The scenes are well drawn and very colorful, which I enjoyed. All these games in muted dark colors get old. The graphics were very clear, which helped a great deal in cluttered HO scenes. This game exercised your brain in that a certain amount of reasoning was needed to figure out what to do next. I was a bit stumped on where to get the three toxins, but after searching around, the were practically right in your face once you hit the correct scene. I can understand the reviewers who criticized the amount of back and forth, but in this case I think it was realistic and justified. There was no spoken dialogue except for the robot, and his voice grated on my nerves. But all in all, I think this was a fine game--not the norm, certainly, but interesting to play. Once you got to know the different paths, you could move through the scenes quite quickly. I thought the game was actually a little short (under 2 hours). For me, it was well worth it.