galet09 | Added on: March 29, 2015
There were new foes in this such as polyps, squid, witches and others. It seemed like they copied off of Island Tribe though as this edition had underwater scenes, but instead of the vikings wearing helmets, they had some magical power bestowed on them which let them breathe underwater. The underwater levels were much better than the Island Tribe's version. They had a lot more animation and the graphics were superb. Lots of bubbles, and fish and schools of fish surrounding the polyps as well as just astounding colorful and detailed graphics. They did a great job in the animation dept.
Still in this game is the little hamster, but there were also for the underwater scenes, starfish which I found amusing. You would click on them and they would go . "Mmmf!" and shrink up. Very cute.
And of course there were hazards getting into your way, like the sword dropping and blocking your path. Very new though was the seaweed that would suddenly wrap around one of the vikings. In order to free him you would have to click several times on him and then it would release him and he could carry on then.
They still have berry bushes but new is the apple trees which give 5 and have a supply of 15.
Friends or helpers they brought back were the eagles in some of the episodes, flying them across various parts of the screen. Also back was the exorcist, and the druid but new is the Gillman. Who's job it is to get rid of the squid or destoy polyps. He rides around on a manta ray or stingray (I always get the 2 mixed up), which was kind of cool. Also for a time a couple levels featured a mama dragon who had a baby and the baby dragon helped them in a couple episodes.
Another thing is shortly after getting into the first underwater scene, there was one level where hidden within some seaweed was an object. When I clicked it, it said I got a mermaid's purse or something like that which would carry a lot of food? I can't remember exactly but that was unexpected as they've never had that in any previous game.
A couple things I didn't really like was They brought back some former foes from pervious games such as the Elementals, Lizardmen, Gesta etc
The other thing that they've never corrected in any of their games is the fact that sometimes if you make a wrong choice of which path you want to clear, you are sometimes without a necessary resource to advance. And there's NOTHING you can do to fix it, but restart the level.
They probably never corrected that because they don't view it as a problem. But IMO, no game should leave you without a choice. I almost quit the game for good when that happened not once but a SECOND time. That should NEVER EVER BE in a TM game that you don't have a choice to move on. Because of that I would not rate this 5 stars. It gets 4 stars only.