Play Alchemy Mysteries - Prague Legends Deluxe and enjoy a thrilling hidden object game in which you'll follow the young Eva. She inherited a deserted mansion in Prague, and she can't wait to visit it. She's hoping to discover the secrets of her past in the house, but this is easier said than done, as you'll soon discover. Play Alchemy Mysteries - Prague Legends Deluxe now!
travel down to Prague and help Eva discover the secrets of her past
explore a deserted haunted mansion that is both creepy and spooky
play 42 breathtaking levels and choose from two different game modes
enjoy tons of hidden object challenges and exciting mini-games
What a game...I think this was derived from the journal of Count Impaler, being that Prague was the city of torment. I, forced myself to finish what I started and I will only permit the level of excitement, from playing Alchemy Mysteries, to say that a gold star is all this game was worth. In other words TWO THUMBS DOWN...WAY DOWN.
flaca | Added on: February 10, 2014
This game looked to have promise but it lacked so much of everything that I can't know where to begin. Let's see, maybe, color? Needed more color, and it was so hard to navigate that you just wanted to make it to the next scene w/out thinking what you were looking for in the first place. I actually forgot the story a few times bc of my frustrations. My goal was to move left or right or just get it done in a timely fashion. I gave up twenty minutes into the game. What a shame.
This game had an interesting story. There are 2 levels of difficulty - the harder one has more objects in the HO scenes and hints refill slower (but still refilled pretty quickly...). The hint button is very helpful. The graphics were pretty good and the HO scenes were nice with only some really small objects that were a little hard to find. In the HO scenes, you need to drag some of your inventory items to finish an item so you can find it. To use inventory items, you drag them to the object you're using them with and if it's the right inventory item, the object will glow green and if you're using the wrong object, it glows red. There's a great interactive map that you can click on to move quickly from place to place. The puzzles were lots of fun and unique.
Ugh - sorry, but this game was a "miss" for me. While I can stand the overdone story of "inherit a mansion that happens to be terribly haunted" and even the ultra-naïve character who continues to see ghosts but still doesn't try to leave; what I could NOT take was the fact that the cursor/arrow in the game does not change when it hovers over an interactive area. No moving gears, no hand grabbing thingy, no magnifying glass. So what you have to do is basically click on everything - everywhere. What kills me though, is that it will actually give you a consequence for aimless clicking! (Cursor spins out.) I didn't get very far in this game - waaay more frustration than it was worth.
This was the most frustrating game! The scenery was fairly well drawn, but the characters were wooden. Played it through out of stubbornness to see the ending, but that was really lame, too. Hints work, but weren't very helpful. The map is ok, but don't rely on it to tell you where to go to look for objects. It was difficult to get some tasks to work properly, but with persistence I was able to make it through.
cat_in_rv | Added on: February 17, 2014
I know this game isn't everyone's cup of tea, but I really enjoyed it. First off, the graphics are very good, and the cut scenes are seamless. The voice overs are fairly well done, and the music lends the right edge to the game. I played in Advanced Mode because I don't like sparkles all that much, and there were more items in the HO scenes. The HO scenes were moderately difficult, and a unique feature was the need to use inventory items in order to complete the scene. I have never seen this done before. The mini games were also quite unique and were mostly moderate to fairly difficult, which I really enjoyed. There was a good journal to give you a few hints, but the interactive map was extremely helpful. It would not only jump you immediately to a scene, but it would usually (not always) also show you were there were actions still needing to be taken. There were a few times when the map was not helpful, but the hint button showed me where I needed to be without penalty. While the cursor did not conveniently change to a hand whenever an item needed viewing, you did get a magnifying glass to show you the correct location, so I did not feel like I was doing a lot of extra clicking. The ending was a bit trite, but nothing worse than you see all the time. This game is definitely not for beginners. It requires you to pay more attention than normal in order not to miss anything. But I believe it is well worth playing if you enjoy more of a challenge.
The game is slow to respond, has few helpful clues to what comes next, is difficult to navigate, and is quirky in object lists.
30552696 | Added on: February 10, 2014
I tried to play this game for around a half hour thinking I would get used to it. I just grew more frustrated with it. The cursor never changes so you have no idea what is clickable. I had to just click on every desk, bookshelf, fireplace, couch, chair, wall... You get the idea. Not worth playing.
Ms.Peach | Added on: February 10, 2014
There was some type of delay when clicking on things so basically you had to just click all over the place and then it would pop up that you could search the item. I only was able to get through about 10 mins but from what I played there wasn't any helpful dialogue on just what exactly you were supposed to do. Games are supposed to be relaxing and fun, not frustrating. So for me this didn't work.
redaf | Added on: February 10, 2014
This game is very involved with many areas to explore, and plenty to find and do. Starting off I felt like I was clicking everywhere to find things, but when I looked closer and thought a bit, things got a little easier to piece together. I played casual so at times I was grateful for the sparkles and the quick hint refill, but investigating the journal, which is helpful, and referring to the map quite often I needed the sparkles and hints much less often. Each area has many facets which using the navigation button and/or the map will help you thoroughly investigate and find your needed items. The map is a blessing as it does obligingly transport you immediately to any area you have already been, and a legend will indicate if anything can be done in any of those areas. Hidden object scenes are for the most part clear with some items easily found while others might take two or three actions to obtain. One aspect which I really liked was sometimes you had to use an inventory item in conjunction with something in the hidden object scene to make something happen. I personally have not seen this in a hidden object format before and really enjoyed this aspect of the game. There were several interesting and unique mini games (with skip button if wanted or needed) which were fun and I really am not quite sure that I found and played them all as the map would indicate at times that an area explored earlier in the game might need to be explored again. The storyline is interesting, music is eerie and quiet, helping to set an appropriate menacing mood. Voices fine for the most part and graphics are very nice. Ending is a little cliché, but tolerable. I know it won't be everyone's cup of tea, but if you like a little challenge, with the offering of good assistance when you are stuck, I believe you might enjoy this one as I did.
I liked the 3D scenes because they split every room into 4 areas. It made the navigation easier since normally I don't like the 3D games - too much required navigation. The scenes were well done and relevant to the story. OK. that was the good news. there is nothing wrong with this game, but I would not do a replay. the story was impossible to follow. for example, all of a sudden, I had to look for crystals? well, I didn't know why. there was no indication in the previous part of the story that indicated I would have to do this. To make it worse, the WHOLE game was like that ! I just wandered from one scene to the next trying to find something to do. I thought that the storyline was very disjointed. The makers were saying to themselves "hmmm, now lets make her look for candles." having said all this - "it was an OK game and worth playing and kept me entertained for a few hours" but it needs a little more work on taking people through the story so we are not just "wandering around".