News

Q&A with GameHouse’s New General Manager of Social Game Design

By on Apr 23, 2012 in Industry Trends, News
Q&A with GameHouse’s New General Manager of Social Game Design

Former designer on Playdom’s Gardens of Time and Tiki Farm relocates to Seattle from San Francisco to help lead GameHouse’s fastest growing business Video-game industry veteran, Jared Brinkley, comes to GameHouse as our new General Manager of Social Game Design, and brings nearly 20 years of interactive entertainment design and development experience on titles such as Gardens of Time, Tiki Farm as well as Disney Feature Animation, Dr. Seuss, and James Bond franchises. Brinkley relocates…

GameHouse Gets Its First Two Webby Awards

By on Apr 12, 2012 in News
GameHouse Gets Its First Two Webby Awards

Collapse Blast and Doodle Jump selected for Official Honoree of the 16th Annual Webby Awards The Webbys – it’s the Academy Awards for the web. And GameHouse walked away with its first-ever, make that first-two Webby Awards for Collapse! Blast and Doodle Jump. The Webby Awards presented by The International Academy of Digital Arts and Sciences reviewed more than 10,000 entries before it selected the best of the web. The Academy honored GameHouse’s Collapse! Blast…

Hey Casual Gamers, It’s a Mac Attack!

By on Feb 23, 2012 in Industry Trends, News
Hey Casual Gamers, It’s a Mac Attack!

Announcing the first all-you-can-play casual game subscription service for Mac PC gamers love our FunPass service, so we’re pulling out all the stops to extend our unlimited gameplay service to Mac users too. Finally, Mac users can jump into the fun and play a growing catalog of casual games through a subscription-based service from GameHouse. FunPass members get access to their favorite PC and Mac titles including Delicious – Emily’s Childhood Memories, TextTwist 2, Bejeweled…

Facebook Goes Beyond Friends to Financial Investors

By on Feb 16, 2012 in Industry Trends, News
Facebook Goes Beyond Friends to Financial Investors

Why Facebook IPO Indicates Opportunities to Diversify in the Games Market Join the conversation: @Matt_Hulett News about Facebook’s IPO hit headlines like a meteor striking the earth, as CEO Mark Zuckerberg is now charged with raising $5 billion in capital and plans to offer public stock options beginning this spring. Facebook’s IPO news has already created a massive ripple effect from Silicon Valley to Madison Avenue and Wall Street, as the world expects one billion…

Bayou Blast! Rings in 2012 With 1 Million Monthly Facebook Players

By on Jan 13, 2012 in Games, Industry Trends, News
Bayou Blast! Rings in 2012 With 1 Million Monthly Facebook Players

GameHouse Tops List for Emerging Facebook Game, Says Inside Social Games Bayou Blast, released a little over two months ago, has already become one of the fastest growing social games for GameHouse. In fact, Bayou Blast topped the list of emerging Facebook games for the end of 2011, according to Inside Social Games. The game grew its active monthly user base by 65 percent during the last week of December, and attracted its one-millionth monthly…

GameHouse Canada Grows Along With Our Social Games

By on Dec 22, 2011 in News
GameHouse Canada Grows Along With Our Social Games

Alex Mendelev Will Head Up the New Studio in Victoria, and Double the Team in 2012 GameHouse is expanding its social game studio to a new office in Victoria, BC, where we aim to double our staff to at least 45 people by the end of 2012. Alex Mendelev, GM, leads the team in our Victoria studio, and he told Vancouver Sun that, “Doubling in size is obviously extremely exciting in terms of us being…

Kindle Fire: This Is Mom’s Tablet

By on Nov 15, 2011 in Industry Trends, News
Kindle Fire: This Is Mom’s Tablet

iPad may have won our hearts, but for many people, the launch of Kindle Fire has won our wallets. At $199, the new tablet from Amazon, Kindle Fire, hit store shelves this week with a wide array of entertainment experiences from books to video games. GameHouse is one of the launch partners bringing popular casual games such as Doodle Jump, Collapse!, Tiki Towers 2, and more to Kindle Fire. In fact, as part of the…

5 Reasons Why The Gaming Bubble Won’t Pop

By on Sep 20, 2011 in Industry Trends, News
5 Reasons Why The Gaming Bubble Won’t Pop

Authored by Matt Hulett   We are witnessing rapid growth in the technology industry, which has triggered fears of a tech bubble similar to the dot-com bust of 2000. These fears taint important decisions about everything from investments to innovations, and many have begun to question if valuations of recent financial investments in the gaming market signal that the bubble will burst.   After surviving the dot-com era over a decade ago, I believe these…